Description
This annual report offers a
wealth of information on the worldwide development of online entertainment.
Information at a regional level is also provided for the Americas, Europe,
Middle East, Africa and Asia Pacific. The report includes analyses, statistics,
forecasts and trends. It provides a comprehensive perspective of the overall
global and regional online entertainment industry and explores key issues and
opportunities.
Subjects covered
include:
Global Internet sector market overview;
Global social media market;
Global online video market;
Other key online entertainment services;
Case study on industry leader, Google;
Overview of global digital media marketing and advertising;
Analysis of impact on traditional media;
Broad regional overview of general developments towards a digital economy.
Executive Summary
In 2010 almost a quarter of the
global population access the Internet, which is quite remarkable considering
this has risen from around 5% at the start of the decade. More growth is
expected ahead as the Internet economy and mobile broadband continue to develop,
particularly in the developing markets.
We now have tools at our disposal
which are revolutionising our social and economic environment. Mobile and online
social media sites are a good example of how the new tools can be used and show
the great potential that the Internet, Web 2.0, mobile, email and broadband
infrastructure have to offer.
The Internet has become a great
source of entertainment with many different services available. As well as
social networks, some of the most popular online entertainment services include
gambling, gaming, online dating, online music and online video. In the next few
years the overall global entertainment and publishing industry (online and
offline) is expected to be worth a couple of trillion dollars.
Current social media sites such
as Facebook, MySpace, LinkedIn, Twitter, YouTube, Wikipedia, Second Life etc
have all bought new innovations to the digital media landscape and while some
have been more successful than others, this type of experimentation is extremely
valuable for this evolving market.
Online video in particular is
becoming recognised as a powerful format for entertainment, communication and
generally providing an enhanced online experience. Googles YouTube continues to
dominate in 2010 in terms of the number of viewers and broadcasts streamed. New
business models are also emerging that explore different ways of generating
revenue from such sites.
The leading Internet Media
companies also continue to look for other opportunities presented by mobility,
cloud computing, home media, infrastructure etc. The emerging markets have also
not escaped attention; China in particular is seen as a growth opportunity.
Google remains the most popular web property worldwide.
These companies also have a vested interest in making sure that the digital
economy is developed and, like most others, are frustrated by the extremely slow
pace at which the telcos are upgrading their networks. They will do anything to
nudge the process along, or to kick-start developments and evidence of this
emerged with Googles announcement that is would become involved in building
Fibre-to-the Home networks.
This report provides valuable
insights and analysis into the key trends taking place in the online
entertainment sector with a look at the broader developments facilitating
change. The report includes an overview of the global Internet market including
statistics on popular web properties; time spent online, search engines,
Internet hosts, leading countries in terms of number of Internet users etc. The
report identifies the leading online sources of entertainment, supported by
broad global statistics and provides a more detailed look at the important and
fascinating social media and online video sectors.
The report also provides a global
overview of the digital media marketing and advertising sector. A broad regional
overview of general developments towards a digital economy are provided for
North America, Latin America, Europe, Middle East, Africa and Asia-Pacific.
Market highlights:Facebook has
become one of the most popular web properties worldwide and more recently has
also gained recognition for the large photo-sharing site it has become.Online
games based on virtual worlds are proving popular; Zyngas YoVille and
Farmville, accessed via Facebook, now have millions of users each month. Short
adverts placed at the start of humorous or popular videos are becoming more
common. These short videos gain notoriety by circulating the world via sites
like Facebook, YouTube and television programmes.Australians spends some of the
largest number of hours on social networks, as do Britain, Italy and the
US.South Africa has more Twitter users than Japan, China, Spain and the
Netherlands.Online entertainment is growing strongly in the Middle East, despite
battling for user attention and advertising dollars with the phenomenon that is
Arab pan-regional FTA DTH satellite TV. The local industry gained much greater
prominence in the region and world-wide with the purchase by Yahoo! of Jordanian
company Maktoob in 2009.During 2009 over 1.4 million New Zealanders shopped
on-line, a 2.4% increase over 2008.Online entertainment in North America
continues to grow rapidly, both in terms of choice of online entertainment
available and numbers of users. For instance, in early 2010 an estimated 90
million US Internet users were accessing online gaming sites on average at least
once a month.Data in this report is the latest available at the time of
preparation and may not be for the current year.