1. MANAGEMENT SUMMARY
2. GLOBAL
Online Gaming Trends 2012 and Online Gaming Revenue, in USD billion, 2010 & 2016f
Mid-Core Market Gaming Trends, 2011 and US and European Mid-Core Market Spenders & Market Potential, in millions, 2011
MMO Games Market Trends, 2011
Social Gaming Trends, 2011
Gaming Market Spending, in USD billion, 2011f & 2013f & 2015f
Spending on Games, by Platform, including Online, in USD billion, 2011f
Share of Casual/Social Online Gaming Spenders, in % of Total Players, by Region, 2011
Breakdown of the Games Market, including Online Games, by Region, in %, 2010 & 2013f
Breakdown of the Games Market, by Platform, in %, 2010 & 2013f
Console Players playing Video Games Online, by Game Console, in %, 2010 & 2011
Time spent on Games, by Platform, including Online, in %, 2011f
3. AMERICA
3.1 USA (Top Country)
Spending on Games, by Platform, including Online, in USD billion, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f
Gamers per Platform, in millions and in % of total Gamers, 2011f
Breakdown of Female Online Gamers by Age Groups, in %, 2011f
Social Gaming Trends, 2011
Share of Social Gamers of total Internet Users, in %, September 2011 and Breakdown of Social Gamers by Gender, in %, September 2011
Breakdown of Social Gamers by Age Group, in %, September 2011
Breakdown of Social Gamers by Access Device, in %, September 2011
Breakdown of Social Gamers by Frequency of Gameplay, in %, September 2011
Share of Social Gamers by Social Networking Platform, in %, September 2011
Amount of Time Spent Playing Social Games, in % of Total Internet Users, 2010 & 2011f
Breakdown of Themes of Online Games, in % of Times Played, 2011
Top 20 Social Games, in % of Social Gamers, September 2011
Ranking of Gaming Websites, in % of Total Visits, December 2011
3.2 Brazil
Spending on Games, by Platform, including Online, in USD million, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f
Gamers per Platform, including Online, in millions and in % of total Gamers, 2011f
3.3 Mexico
Spending on Games, by Platform, including Online, in USD million, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f
Gamers per Platform, including Online, in millions and in % of total Gamers, 2011f
4. WESTERN EUROPE
4.1 Europe: Regional
PC Gamers that ever bought Digital Content Online, in %, 2011f
Type of Digital Content ever bought by PC Gamers, in %, 2011f
PC Game Digital Content Revenue, in EUR billion, 2010-2015f
4.2 UK (Top Country)
Spending on Games, by Platform, including Online, in GBP million, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f
Gamers per Platform, in millions and in %, 2011f
Social Gaming Trends and Share of Avid Social Game Users, in % of Total Internet Users, 2011
Share of Social Gamers of Total Internet Users, in %, September 2011 and Breakdown of Social Gamers by Gender, in %, September 2011
Share of Social Gamers by Age Group, in %, September 2011
Share of Social Gamers by Access Device, in %, September 2011
Breakdown of Social Gamers by Frequency of Gameplay, in %, September 2011
Amount of Time Spent Playing Social Games, in % of Total Internet Users, 2010 & 2011f
Breakdown of Social Gamers by Social Network Platform, in %, September 2011
Top 20 Social Games, in % of Social Gamers, September 2011
4.3 Germany (Top Country)
Online Gaming Trends, 2010-2012, including Gaming Spending, in EUR billion, 2010 & 2011
Online and Mobile Games Market Size, in EUR million, 2010 & 2015f
Spending on Gaming, by Platform, including Online, in EUR million, 2010 & 2011
Spending on Gaming, by Platform, including Online, in %, 2010 & 2011
Germany: Spending on Gaming, by Platform, including Online, in EUR million, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f
Gamers per Platform, in millions and in % of total Gamers, 2011f
Online- and Browser Game Players, in millions, 2008-2010
Virtual Goods Buyers, in millions and average per Capita Spending, in EUR, 2008-2010
Top 10 Online Gaming Websites, by total monthly Hours played and Unique Visitors in thousands and in % Reach, June 2011
Share of Online Gamers playing on Mobile Phones, in % of Mobile Phone Users and in % of Smartphone Users, Q2 2011
4.4 Belgium
Spending on Games, by Platform, including Online, in EUR million, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f
Gamers per Platform, including Online, in millions and in % of total Gamers, 2011f
4.5 Finland
Gaming Market Value, including Online, in EUR billion, 2009 & 2010
4.6 France
Spending on Games, by Platform, including Online, in EUR million, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f
Gamers per Platform, in millions and in % of total Gamers, 2011f
4.7 Italy
Spending on Games, by Platform, including Online, in EUR million, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f
Gamers per Platform, in millions and in % of total Gamers, 2011f
4.8 Netherlands
Spending on Games, by Platform, in EUR million, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f
Gamers per Platform, including Online, in millions and in % of total Gamers, 2011f
4.9 Spain
Spending on Games, by Platform, in million Euro, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f
Gamers per Platform, in millions and % of total Gamers, 2011f
5. EASTERN EUROPE
5.1 Poland
Gaming Market Value, including Online, in PLN million, 2007-2011
Freemium Segment (Free-to-Play and Online), in PLN million, 2009-2011f
Gaming by Devices, including Online, in %, 2011
5.2 Russia
Online Gaming Market Trends, 2011 & 2012
Breakdown of Online Gaming Market Value in Russia, in %, 2011
Breakdown of Spending by Online Gamers, in %, 2011f
Spending on Games, by Platform, including Online, in USD million, 2011f and Time spent on Games, by Platform, including Online, in %, 2011f
Gamers per Platform, in millions and in % of total Gamers, 2011f
5.3 Turkey
Social Gaming Market and Social Gaming Markets in Turkey and the US, in million Users, Q2 2011
6. ASIA-PACIFIC
6.1 Southeast Asia: Regional
Online Gaming Trends, 2011 and Online Gaming Revenues, in USD billion, 2011f & 2015f
6.2 Japan (Top Country)
Online Game Market Value, by Platform, in JPY billion, 2009-2011
Spending on Online Games, per Person and Month, in JPY, 2006-2010
Breakdown of Online Gamers by Gender, in %, 2007-2010
Breakdown of Social Gamers and Online Gamers, by Gender, in %, 2010
Breakdown of Social Gamers and Online Gamers, by Age Group, in %, 2010
Social Game Market Sales, in JPY billion, 2008-2012f
Online Game License-Out Market Exports, in JPY million, 2007-2010
6.3 South Korea (Top Country)
Online Gaming Trends, 2011
Online Gaming Market, in KRW trillion, 2008 & 2012f
Mobile Gaming Market, in KRW billion, 2011f & 2015f
Games Market Revenue, including Online Games, in KRW trillion, 2006-2010
Domestic Games Market Revenue, by Platform, including Online Games, in USD billion and in % of Global Games Market, 2010
Breakdown of Games Market Sales, by Platform, including Online, in %, 2010
Games Market Sales, by Platform, including Online, in KRW billion, 2009-2013f
6.4 China
Online Gaming Trends, including Online Gaming Market Value, in RMB billion, 2012f & 2015f
Outlook of the Online Gaming Market, 2011/2012
Browser-based and Client-based Online Gaming Market Trends, 2011
Online Gaming Market Revenue, in RMB billion and Growth in %, Q1 2009-Q4 2011f
Online Gaming Market Volume, in RMB billion, 2007-2012f
Online Gaming User Spending, in RMB billion, 2009-2013f
Breakdown of Online Gaming Revenues by Game Segments, in %, 2009-2013f
Browser-based Online Gaming Users, in millions and annual Growth, 2010-2014f
Client-based Online Gaming Users, in millions and annual Growth, 2010-2014f
Market Share in the Client-based Online Gaming Market, in %, in Q4 2011
Online Gamers paying Gaming Fees per Month, in % of total Online Gamers, H1 2011
Age Distribution of Online Gaming Users, in % of total Online Gamers, 2011
Top Six Online Gaming Companies, by Revenue, in RMB billion, 2010 & 2011
6.5 Australia
Online Gaming Trends, 2011 & 2012 and Breakdown of the Digital Goods and Online Subscriptions Market, in %, 2012f
7. MIDDLE EAST & AFRICA
7.1 Middle East: Regional
Online Gaming Trends, 2011
7.2 South Africa
Online Gaming Market and Online Players, in thousands, 2010 & 2015f
Online Gaming Spending, in ZAR million, 2010 & 2015f
8. ONLINE GAMING PLAYER NEWS
Overview of the Players contained in the Online Gaming News-Section
Arkadium: Online Gaming News, 2011/2012
Bigpoint: Online Gaming News, 2011/2012
Blizzard: Online Gaming News, 2012
Changyou: Online Gaming News, 2011/2012 and Revenues, in USD million, 2007-2011
Com2uS: Online and Mobile Gaming News, 2011/2012 and Revenues, in KRW billion, 2010-2012f
Digital Chocolate: Online Gaming News, 2012
Facebook: Online Gaming News, 2011/2012 and Top 10 Facebook Games by Daily Active Users, April 2012
Gamevil: Mobile Gaming News, 2011/2012 and Sales, in KRW billion, 2010-2012f
GDC: Online Gaming News, 2011/2012
Giant: Online Gaming News, 2011/2012 and Net Revenues, in RMB billion, 2010 & 2011
Gree: Online Gaming News, 2011/2012
King.com: Online Gaming News, 2011/2012
Miniclip: Online Gaming News, 2011/2012
Nexon: Online Gaming News, 2011, including Revenues, in JPY billion, 2010-2012f
Obscene Jeans Corp.: Online Gaming News, 2012
Peak Games: Online Gaming News, 2011
Perfect World: Online Gaming News, 2011/2012
PopCap Games: Online Gaming News, 2011/2012
RockYou: Online Gaming News, 2011
Rovio: Online Gaming News, 2011/2012
Spil Games: Online Gaming News, 2011/2012
Wemade: Online Gaming News, 2012
Wooga: Online Gaming News, 2011/2012
Zynga: Online Gaming News, 2011/2012 and Revenues, in USD billion, 2010-2012f