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Visual Effects Services Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

Visual Effects Services Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

Summary

Further key aspects of the report indicate that:
Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
Chapter 2: Global Industry Summary
Chapter 3: Market Dynamics
Chapter 4: Global Market Segmentation by region, type and End-Use
Chapter 5: North America Market Segmentation by region, type and End-Use
Chapter 6: Europe Market Segmentation by region, type and End-Use
Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8: South America Market Segmentation by region, type and End-Use
Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10: Market Competition by Companies
Chapter 11: Market forecast and environment forecast.
Chapter 12: Industry Summary.

The global Visual Effects Services market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for are the significant development of demand and improvement of COVID-19 and geo-economics.

Based on the type of product, the global Visual Effects Services market segmented into
Special Effects
Digital Effects

Based on the end-use, the global Visual Effects Services market classified into
Television
Film
Video Game
Others

Based on geography, the global Visual Effects Services market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are
Industrial Light and Magic
The Mill
Weta Digital
Moving Picture Company (MPC)
DNEG
Sony Pictures Imageworks
Cinesite
Digital Domain
Deluxe Entertainment
Framestore
Animal Logic
Pixomondo
Digital Idea
Tippett Studio
Flatworld Solutions Pvt
Method Studios
BUF
Scanline vfx
TNG Visual Effects
Table of Contents
1 RESEARCH SCOPE
1.1 Research Product Definition
1.2 Research Segmentation
1.2.1 Product Type
1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology
2 GLOBAL VISUAL EFFECTS SERVICES INDUSTRY
2.1 Summary about Visual Effects Services Industry
2.2 Visual Effects Services Market Trends
2.2.1 Visual Effects Services Production & Consumption Trends
2.2.2 Visual Effects Services Demand Structure Trends
2.3 Visual Effects Services Cost & Price
3 MARKET DYNAMICS
3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
3.2.1 Drivers
3.2.2 Restraints
3.2.3 Opportunity
3.2.4 Risk
4 GLOBAL MARKET SEGMENTATION
4.1 Region Segmentation (2017 to 2021f)
4.1.1 North America (U.S., Canada and Mexico)
4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
4.2.1 Special Effects
4.2.2 Digital Effects
4.3 Consumption Segmentation (2017 to 2021f)
4.3.1 Television
4.3.2 Film
4.3.3 Video Game
4.3.4 Others
5 NORTH AMERICA MARKET SEGMENT
5.1 Region Segmentation (2017 to 2021f)
5.1.1 U.S.
5.1.2 Canada
5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
5.2.1 Special Effects
5.2.2 Digital Effects
5.3 Consumption Segmentation (2017 to 2021f)
5.3.1 Television
5.3.2 Film
5.3.3 Video Game
5.3.4 Others
5.4 Impact of COVID-19 in North America
6 EUROPE MARKET SEGMENTATION
6.1 Region Segmentation (2017 to 2021f)
6.1.1 Germany
6.1.2 UK
6.1.3 France
6.1.4 Italy
6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
6.2.1 Special Effects
6.2.2 Digital Effects
6.3 Consumption Segmentation (2017 to 2021f)
6.3.1 Television
6.3.2 Film
6.3.3 Video Game
6.3.4 Others
6.4 Impact of COVID-19 in Europe
7 ASIA-PACIFIC MARKET SEGMENTATION
7.1 Region Segmentation (2017 to 2021f)
7.1.1 China
7.1.2 India
7.1.3 Japan
7.1.4 South Korea
7.1.5 Southeast Asia
7.1.6 Australia
7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
7.2.1 Special Effects
7.2.2 Digital Effects
7.3 Consumption Segmentation (2017 to 2021f)
7.3.1 Television
7.3.2 Film
7.3.3 Video Game
7.3.4 Others
7.4 Impact of COVID-19 in Europe
8 SOUTH AMERICA MARKET SEGMENTATION
8.1 Region Segmentation (2017 to 2021f)
8.1.1 Brazil
8.1.2 Argentina
8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
8.2.1 Special Effects
8.2.2 Digital Effects
8.3 Consumption Segmentation (2017 to 2021f)
8.3.1 Television
8.3.2 Film
8.3.3 Video Game
8.3.4 Others
8.4 Impact of COVID-19 in Europe
9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION
9.1 Region Segmentation (2017 to 2021f)
9.1.1 GCC
9.1.2 North Africa
9.1.3 South Africa
9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
9.2.1 Special Effects
9.2.2 Digital Effects
9.3 Consumption Segmentation (2017 to 2021f)
9.3.1 Television
9.3.2 Film
9.3.3 Video Game
9.3.4 Others
9.4 Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
10.1 Brief Introduction of Major Players
10.1.1 Industrial Light and Magic
10.1.2 The Mill
10.1.3 Weta Digital
10.1.4 Moving Picture Company (MPC)
10.1.5 DNEG
10.1.6 Sony Pictures Imageworks
10.1.7 Cinesite
10.1.8 Digital Domain
10.1.9 Deluxe Entertainment
10.1.10 Framestore
10.1.11 Animal Logic
10.1.12 Pixomondo
10.1.13 Digital Idea
10.1.14 Tippett Studio
10.1.15 Flatworld Solutions Pvt
10.1.16 Method Studios
10.1.17 BUF
10.1.18 Scanline vfx
10.1.19 TNG Visual Effects
10.2 Visual Effects Services Sales Date of Major Players (2017-2020e)
10.2.1 Industrial Light and Magic
10.2.2 The Mill
10.2.3 Weta Digital
10.2.4 Moving Picture Company (MPC)
10.2.5 DNEG
10.2.6 Sony Pictures Imageworks
10.2.7 Cinesite
10.2.8 Digital Domain
10.2.9 Deluxe Entertainment
10.2.10 Framestore
10.2.11 Animal Logic
10.2.12 Pixomondo
10.2.13 Digital Idea
10.2.14 Tippett Studio
10.2.15 Flatworld Solutions Pvt
10.2.16 Method Studios
10.2.17 BUF
10.2.18 Scanline vfx
10.2.19 TNG Visual Effects
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation
11 MARKET FORECAST
11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
11.3.1 Impact of COVID-19
11.3.2 Geopolitics Overview
11.3.3 Economic Overview of Major Countries
12 REPORT SUMMARY STATEMENT

List of Table
1.Table Visual Effects Services Product Type Overview
2.Table Visual Effects Services Product Type Market Share List
3.Table Visual Effects Services Product Type of Major Players
4.Table Brief Introduction of Industrial Light and Magic
5.Table Brief Introduction of The Mill
6.Table Brief Introduction of Weta Digital
7.Table Brief Introduction of Moving Picture Company (MPC)
8.Table Brief Introduction of DNEG
9.Table Brief Introduction of Sony Pictures Imageworks
10.Table Brief Introduction of Cinesite
11.Table Brief Introduction of Digital Domain
12.Table Brief Introduction of Deluxe Entertainment
13.Table Brief Introduction of Framestore
14.Table Brief Introduction of Animal Logic
15.Table Brief Introduction of Pixomondo
16.Table Brief Introduction of Digital Idea
17.Table Brief Introduction of Tippett Studio
18.Table Brief Introduction of Flatworld Solutions Pvt
19.Table Brief Introduction of Method Studios
20.Table Brief Introduction of BUF
21.Table Brief Introduction of Scanline vfx
22.Table Brief Introduction of TNG Visual Effects
23.Table Products & Services of Industrial Light and Magic
24.Table Products & Services of The Mill
25.Table Products & Services of Weta Digital
26.Table Products & Services of Moving Picture Company (MPC)
27.Table Products & Services of DNEG
28.Table Products & Services of Sony Pictures Imageworks
29.Table Products & Services of Cinesite
30.Table Products & Services of Digital Domain
31.Table Products & Services of Deluxe Entertainment
32.Table Products & Services of Framestore
33.Table Products & Services of Animal Logic
34.Table Products & Services of Pixomondo
35.Table Products & Services of Digital Idea
36.Table Products & Services of Tippett Studio
37.Table Products & Services of Flatworld Solutions Pvt
38.Table Products & Services of Method Studios
39.Table Products & Services of BUF
40.Table Products & Services of Scanline vfx
41.Table Products & Services of TNG Visual Effects
42.Table Market Distribution of Major Players
43.Table Global Major Players Sales Revenue (Million USD) 2017-2020e
44.Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
45.Table Global Visual Effects Services Market Forecast (Million USD) by Region 2021f-2026f
46.Table Global Visual Effects Services Market Forecast (Million USD) Share by Region 2021f-2026f
47.Table Global Visual Effects Services Market Forecast (Million USD) by Demand 2021f-2026f
48.Table Global Visual Effects Services Market Forecast (Million USD) Share by Demand 2021f-2026f

Report Title: Visual Effects Services Market Status and Trend Analysis 2017-2026 (COVID-19 Version)


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