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Fighting Games Market - Global Outlook and Forecast 2021-2027

Fighting Games Market - Global Outlook and Forecast 2021-2027

This report contains market size and forecasts of Fighting Games in Global, including the following market information:
Global Fighting Games Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Fighting Games market was valued at 1410.2 million in 2020 and is projected to reach US$ 1650.9 million by 2027, at a CAGR of 4.0% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Fighting Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Fighting Games Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Fighting Games Market Segment Percentages, By Type, 2020 (%)
2D Fighting Games
3D Fighting Games

China Fighting Games Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Fighting Games Market Segment Percentages, By Application, 2020 (%)
PC
Mobile
Tablet
Gaming Console

Global Fighting Games Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Fighting Games Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa

Competitor Analysis
The report also provides analysis of leading market participants including:
Total Fighting Games Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Fighting Games Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:
Nintendo
Namco
WB Games
Sega
Capcom
Koei Tecmo
SNK Playmore
Autumn Games
Arc System Works
1 Introduction to Research & Analysis Reports
1.1 Fighting Games Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Fighting Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Fighting Games Overall Market Size
2.1 Global Fighting Games Market Size: 2021 VS 2027
2.2 Global Fighting Games Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Fighting Games Players in Global Market
3.2 Top Global Fighting Games Companies Ranked by Revenue
3.3 Global Fighting Games Revenue by Companies
3.4 Top 3 and Top 5 Fighting Games Companies in Global Market, by Revenue in 2020
3.5 Global Companies Fighting Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Fighting Games Players in Global Market
3.6.1 List of Global Tier 1 Fighting Games Companies
3.6.2 List of Global Tier 2 and Tier 3 Fighting Games Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Fighting Games Market Size Markets, 2021 & 2027
4.1.2 2D Fighting Games
4.1.3 3D Fighting Games
4.2 By Type - Global Fighting Games Revenue & Forecasts
4.2.1 By Type - Global Fighting Games Revenue, 2016-2021
4.2.2 By Type - Global Fighting Games Revenue, 2022-2027
4.2.3 By Type - Global Fighting Games Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Fighting Games Market Size, 2021 & 2027
5.1.2 PC
5.1.3 Mobile
5.1.4 Tablet
5.1.5 Gaming Console
5.2 By Application - Global Fighting Games Revenue & Forecasts
5.2.1 By Application - Global Fighting Games Revenue, 2016-2021
5.2.2 By Application - Global Fighting Games Revenue, 2022-2027
5.2.3 By Application - Global Fighting Games Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Fighting Games Market Size, 2021 & 2027
6.2 By Region - Global Fighting Games Revenue & Forecasts
6.2.1 By Region - Global Fighting Games Revenue, 2016-2021
6.2.2 By Region - Global Fighting Games Revenue, 2022-2027
6.2.3 By Region - Global Fighting Games Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Fighting Games Revenue, 2016-2027
6.3.2 US Fighting Games Market Size, 2016-2027
6.3.3 Canada Fighting Games Market Size, 2016-2027
6.3.4 Mexico Fighting Games Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Fighting Games Revenue, 2016-2027
6.4.2 Germany Fighting Games Market Size, 2016-2027
6.4.3 France Fighting Games Market Size, 2016-2027
6.4.4 U.K. Fighting Games Market Size, 2016-2027
6.4.5 Italy Fighting Games Market Size, 2016-2027
6.4.6 Russia Fighting Games Market Size, 2016-2027
6.4.7 Nordic Countries Fighting Games Market Size, 2016-2027
6.4.8 Benelux Fighting Games Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Fighting Games Revenue, 2016-2027
6.5.2 China Fighting Games Market Size, 2016-2027
6.5.3 Japan Fighting Games Market Size, 2016-2027
6.5.4 South Korea Fighting Games Market Size, 2016-2027
6.5.5 Southeast Asia Fighting Games Market Size, 2016-2027
6.5.6 India Fighting Games Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Fighting Games Revenue, 2016-2027
6.6.2 Brazil Fighting Games Market Size, 2016-2027
6.6.3 Argentina Fighting Games Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Fighting Games Revenue, 2016-2027
6.7.2 Turkey Fighting Games Market Size, 2016-2027
6.7.3 Israel Fighting Games Market Size, 2016-2027
6.7.4 Saudi Arabia Fighting Games Market Size, 2016-2027
6.7.5 UAE Fighting Games Market Size, 2016-2027
7 Players Profiles
7.1 Nintendo
7.1.1 Nintendo Corporate Summary
7.1.2 Nintendo Business Overview
7.1.3 Nintendo Fighting Games Major Product Offerings
7.1.4 Nintendo Fighting Games Revenue in Global (2016-2021)
7.1.5 Nintendo Key News
7.2 Namco
7.2.1 Namco Corporate Summary
7.2.2 Namco Business Overview
7.2.3 Namco Fighting Games Major Product Offerings
7.2.4 Namco Fighting Games Revenue in Global (2016-2021)
7.2.5 Namco Key News
7.3 WB Games
7.3.1 WB Games Corporate Summary
7.3.2 WB Games Business Overview
7.3.3 WB Games Fighting Games Major Product Offerings
7.3.4 WB Games Fighting Games Revenue in Global (2016-2021)
7.3.5 WB Games Key News
7.4 Sega
7.4.1 Sega Corporate Summary
7.4.2 Sega Business Overview
7.4.3 Sega Fighting Games Major Product Offerings
7.4.4 Sega Fighting Games Revenue in Global (2016-2021)
7.4.5 Sega Key News
7.5 Capcom
7.5.1 Capcom Corporate Summary
7.5.2 Capcom Business Overview
7.5.3 Capcom Fighting Games Major Product Offerings
7.5.4 Capcom Fighting Games Revenue in Global (2016-2021)
7.5.5 Capcom Key News
7.6 Koei Tecmo
7.6.1 Koei Tecmo Corporate Summary
7.6.2 Koei Tecmo Business Overview
7.6.3 Koei Tecmo Fighting Games Major Product Offerings
7.6.4 Koei Tecmo Fighting Games Revenue in Global (2016-2021)
7.6.5 Koei Tecmo Key News
7.7 SNK Playmore
7.7.1 SNK Playmore Corporate Summary
7.7.2 SNK Playmore Business Overview
7.7.3 SNK Playmore Fighting Games Major Product Offerings
7.4.4 SNK Playmore Fighting Games Revenue in Global (2016-2021)
7.7.5 SNK Playmore Key News
7.8 Autumn Games
7.8.1 Autumn Games Corporate Summary
7.8.2 Autumn Games Business Overview
7.8.3 Autumn Games Fighting Games Major Product Offerings
7.8.4 Autumn Games Fighting Games Revenue in Global (2016-2021)
7.8.5 Autumn Games Key News
7.9 Arc System Works
7.9.1 Arc System Works Corporate Summary
7.9.2 Arc System Works Business Overview
7.9.3 Arc System Works Fighting Games Major Product Offerings
7.9.4 Arc System Works Fighting Games Revenue in Global (2016-2021)
7.9.5 Arc System Works Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables
Table 1. Fighting Games Market Opportunities & Trends in Global Market
Table 2. Fighting Games Market Drivers in Global Market
Table 3. Fighting Games Market Restraints in Global Market
Table 4. Key Players of Fighting Games in Global Market
Table 5. Top Fighting Games Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Fighting Games Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Fighting Games Revenue Share by Companies, 2016-2021
Table 8. Global Companies Fighting Games Product Type
Table 9. List of Global Tier 1 Fighting Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Fighting Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Fighting Games Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Fighting Games Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Fighting Games Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Fighting Games Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Fighting Games Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Fighting Games Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Fighting Games Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Fighting Games Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Fighting Games Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Fighting Games Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Fighting Games Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Fighting Games Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Fighting Games Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Fighting Games Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Fighting Games Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Fighting Games Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Fighting Games Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Fighting Games Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Fighting Games Revenue, (US$, Mn), 2022-2027
Table 30. Nintendo Corporate Summary
Table 31. Nintendo Fighting Games Product Offerings
Table 32. Nintendo Fighting Games Revenue (US$, Mn), (2016-2021)
Table 33. Namco Corporate Summary
Table 34. Namco Fighting Games Product Offerings
Table 35. Namco Fighting Games Revenue (US$, Mn), (2016-2021)
Table 36. WB Games Corporate Summary
Table 37. WB Games Fighting Games Product Offerings
Table 38. WB Games Fighting Games Revenue (US$, Mn), (2016-2021)
Table 39. Sega Corporate Summary
Table 40. Sega Fighting Games Product Offerings
Table 41. Sega Fighting Games Revenue (US$, Mn), (2016-2021)
Table 42. Capcom Corporate Summary
Table 43. Capcom Fighting Games Product Offerings
Table 44. Capcom Fighting Games Revenue (US$, Mn), (2016-2021)
Table 45. Koei Tecmo Corporate Summary
Table 46. Koei Tecmo Fighting Games Product Offerings
Table 47. Koei Tecmo Fighting Games Revenue (US$, Mn), (2016-2021)
Table 48. SNK Playmore Corporate Summary
Table 49. SNK Playmore Fighting Games Product Offerings
Table 50. SNK Playmore Fighting Games Revenue (US$, Mn), (2016-2021)
Table 51. Autumn Games Corporate Summary
Table 52. Autumn Games Fighting Games Product Offerings
Table 53. Autumn Games Fighting Games Revenue (US$, Mn), (2016-2021)
Table 54. Arc System Works Corporate Summary
Table 55. Arc System Works Fighting Games Product Offerings
Table 56. Arc System Works Fighting Games Revenue (US$, Mn), (2016-2021)

List of Figures
Figure 1. Fighting Games Segment by Type
Figure 2. Fighting Games Segment by Application
Figure 3. Global Fighting Games Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Fighting Games Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Fighting Games Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Fighting Games Revenue in 2020
Figure 8. By Type - Global Fighting Games Revenue Market Share, 2016-2027
Figure 9. By Application - Global Fighting Games Revenue Market Share, 2016-2027
Figure 10. By Region - Global Fighting Games Revenue Market Share, 2016-2027
Figure 11. By Country - North America Fighting Games Revenue Market Share, 2016-2027
Figure 12. US Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Fighting Games Revenue Market Share, 2016-2027
Figure 16. Germany Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 17. France Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Fighting Games Revenue Market Share, 2016-2027
Figure 24. China Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 28. India Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Fighting Games Revenue Market Share, 2016-2027
Figure 30. Brazil Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Fighting Games Revenue Market Share, 2016-2027
Figure 33. Turkey Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Fighting Games Revenue, (US$, Mn), 2016-2027
Figure 37. Nintendo Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Namco Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. WB Games Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Sega Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Capcom Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Koei Tecmo Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. SNK Playmore Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Autumn Games Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)

Report Title: Fighting Games Market - Global Outlook and Forecast 2021-2027


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