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Online Game Market - Global Outlook and Forecast 2021-2027

Online Game Market - Global Outlook and Forecast 2021-2027

This report contains market size and forecasts of Online Game in Global, including the following market information:
Global Online Game Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Online Game market was valued at 110640 million in 2020 and is projected to reach US$ 172680 million by 2027, at a CAGR of 11.8% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Online Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Online Game Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Online Game Market Segment Percentages, By Type, 2020 (%)
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games

China Online Game Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Online Game Market Segment Percentages, By Application, 2020 (%)
Below 18 years old
18-25 years old
26-35 years old
36-45 years old
Above 45 years old

Global Online Game Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Online Game Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa

Competitor Analysis
The report also provides analysis of leading market participants including:
Total Online Game Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Online Game Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Apple
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco Holdings
1 Introduction to Research & Analysis Reports
1.1 Online Game Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Online Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Online Game Overall Market Size
2.1 Global Online Game Market Size: 2021 VS 2027
2.2 Global Online Game Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Online Game Players in Global Market
3.2 Top Global Online Game Companies Ranked by Revenue
3.3 Global Online Game Revenue by Companies
3.4 Top 3 and Top 5 Online Game Companies in Global Market, by Revenue in 2020
3.5 Global Companies Online Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 Online Game Players in Global Market
3.6.1 List of Global Tier 1 Online Game Companies
3.6.2 List of Global Tier 2 and Tier 3 Online Game Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Online Game Market Size Markets, 2021 & 2027
4.1.2 Massively Multiplayer Online (MMO)
4.1.3 Simulation Games
4.1.4 Action/Adventure
4.1.5 Strategy Games
4.1.6 Sports Games
4.1.7 Role-Playing (RPG)
4.1.8 Educational Games
4.2 By Type - Global Online Game Revenue & Forecasts
4.2.1 By Type - Global Online Game Revenue, 2016-2021
4.2.2 By Type - Global Online Game Revenue, 2022-2027
4.2.3 By Type - Global Online Game Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Online Game Market Size, 2021 & 2027
5.1.2 Below 18 years old
5.1.3 18-25 years old
5.1.4 26-35 years old
5.1.5 36-45 years old
5.1.6 Above 45 years old
5.2 By Application - Global Online Game Revenue & Forecasts
5.2.1 By Application - Global Online Game Revenue, 2016-2021
5.2.2 By Application - Global Online Game Revenue, 2022-2027
5.2.3 By Application - Global Online Game Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Online Game Market Size, 2021 & 2027
6.2 By Region - Global Online Game Revenue & Forecasts
6.2.1 By Region - Global Online Game Revenue, 2016-2021
6.2.2 By Region - Global Online Game Revenue, 2022-2027
6.2.3 By Region - Global Online Game Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Online Game Revenue, 2016-2027
6.3.2 US Online Game Market Size, 2016-2027
6.3.3 Canada Online Game Market Size, 2016-2027
6.3.4 Mexico Online Game Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Online Game Revenue, 2016-2027
6.4.2 Germany Online Game Market Size, 2016-2027
6.4.3 France Online Game Market Size, 2016-2027
6.4.4 U.K. Online Game Market Size, 2016-2027
6.4.5 Italy Online Game Market Size, 2016-2027
6.4.6 Russia Online Game Market Size, 2016-2027
6.4.7 Nordic Countries Online Game Market Size, 2016-2027
6.4.8 Benelux Online Game Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Online Game Revenue, 2016-2027
6.5.2 China Online Game Market Size, 2016-2027
6.5.3 Japan Online Game Market Size, 2016-2027
6.5.4 South Korea Online Game Market Size, 2016-2027
6.5.5 Southeast Asia Online Game Market Size, 2016-2027
6.5.6 India Online Game Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Online Game Revenue, 2016-2027
6.6.2 Brazil Online Game Market Size, 2016-2027
6.6.3 Argentina Online Game Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Online Game Revenue, 2016-2027
6.7.2 Turkey Online Game Market Size, 2016-2027
6.7.3 Israel Online Game Market Size, 2016-2027
6.7.4 Saudi Arabia Online Game Market Size, 2016-2027
6.7.5 UAE Online Game Market Size, 2016-2027
7 Players Profiles
7.1 Microsoft
7.1.1 Microsoft Corporate Summary
7.1.2 Microsoft Business Overview
7.1.3 Microsoft Online Game Major Product Offerings
7.1.4 Microsoft Online Game Revenue in Global (2016-2021)
7.1.5 Microsoft Key News
7.2 Nintendo
7.2.1 Nintendo Corporate Summary
7.2.2 Nintendo Business Overview
7.2.3 Nintendo Online Game Major Product Offerings
7.2.4 Nintendo Online Game Revenue in Global (2016-2021)
7.2.5 Nintendo Key News
7.3 Sony
7.3.1 Sony Corporate Summary
7.3.2 Sony Business Overview
7.3.3 Sony Online Game Major Product Offerings
7.3.4 Sony Online Game Revenue in Global (2016-2021)
7.3.5 Sony Key News
7.4 Tencent
7.4.1 Tencent Corporate Summary
7.4.2 Tencent Business Overview
7.4.3 Tencent Online Game Major Product Offerings
7.4.4 Tencent Online Game Revenue in Global (2016-2021)
7.4.5 Tencent Key News
7.5 Activision Blizzard
7.5.1 Activision Blizzard Corporate Summary
7.5.2 Activision Blizzard Business Overview
7.5.3 Activision Blizzard Online Game Major Product Offerings
7.5.4 Activision Blizzard Online Game Revenue in Global (2016-2021)
7.5.5 Activision Blizzard Key News
7.6 Sega
7.6.1 Sega Corporate Summary
7.6.2 Sega Business Overview
7.6.3 Sega Online Game Major Product Offerings
7.6.4 Sega Online Game Revenue in Global (2016-2021)
7.6.5 Sega Key News
7.7 Electronic Arts
7.7.1 Electronic Arts Corporate Summary
7.7.2 Electronic Arts Business Overview
7.7.3 Electronic Arts Online Game Major Product Offerings
7.4.4 Electronic Arts Online Game Revenue in Global (2016-2021)
7.7.5 Electronic Arts Key News
7.8 Apple
7.8.1 Apple Corporate Summary
7.8.2 Apple Business Overview
7.8.3 Apple Online Game Major Product Offerings
7.8.4 Apple Online Game Revenue in Global (2016-2021)
7.8.5 Apple Key News
7.9 Ubisoft
7.9.1 Ubisoft Corporate Summary
7.9.2 Ubisoft Business Overview
7.9.3 Ubisoft Online Game Major Product Offerings
7.9.4 Ubisoft Online Game Revenue in Global (2016-2021)
7.9.5 Ubisoft Key News
7.10 Zynga
7.10.1 Zynga Corporate Summary
7.10.2 Zynga Business Overview
7.10.3 Zynga Online Game Major Product Offerings
7.10.4 Zynga Online Game Revenue in Global (2016-2021)
7.10.5 Zynga Key News
7.11 Square Enix
7.11.1 Square Enix Corporate Summary
7.11.2 Square Enix Business Overview
7.11.3 Square Enix Online Game Major Product Offerings
7.11.4 Square Enix Online Game Revenue in Global (2016-2021)
7.11.5 Square Enix Key News
7.12 NetEase Games
7.12.1 NetEase Games Corporate Summary
7.12.2 NetEase Games Business Overview
7.12.3 NetEase Games Online Game Major Product Offerings
7.12.4 NetEase Games Online Game Revenue in Global (2016-2021)
7.12.5 NetEase Games Key News
7.13 NEXON
7.13.1 NEXON Corporate Summary
7.13.2 NEXON Business Overview
7.13.3 NEXON Online Game Major Product Offerings
7.13.4 NEXON Online Game Revenue in Global (2016-2021)
7.13.5 NEXON Key News
7.14 NCSoft
7.14.1 NCSoft Corporate Summary
7.14.2 NCSoft Business Overview
7.14.3 NCSoft Online Game Major Product Offerings
7.14.4 NCSoft Online Game Revenue in Global (2016-2021)
7.14.5 NCSoft Key News
7.15 Bandai Namco Holdings
7.15.1 Bandai Namco Holdings Corporate Summary
7.15.2 Bandai Namco Holdings Business Overview
7.15.3 Bandai Namco Holdings Online Game Major Product Offerings
7.15.4 Bandai Namco Holdings Online Game Revenue in Global (2016-2021)
7.15.5 Bandai Namco Holdings Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables
Table 1. Online Game Market Opportunities & Trends in Global Market
Table 2. Online Game Market Drivers in Global Market
Table 3. Online Game Market Restraints in Global Market
Table 4. Key Players of Online Game in Global Market
Table 5. Top Online Game Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Online Game Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Online Game Revenue Share by Companies, 2016-2021
Table 8. Global Companies Online Game Product Type
Table 9. List of Global Tier 1 Online Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Online Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Online Game Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Online Game Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Online Game Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Online Game Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Online Game Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Online Game Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Online Game Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Online Game Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Online Game Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Online Game Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Online Game Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Online Game Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Online Game Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Online Game Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Online Game Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Online Game Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Online Game Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Online Game Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Online Game Revenue, (US$, Mn), 2022-2027
Table 30. Microsoft Corporate Summary
Table 31. Microsoft Online Game Product Offerings
Table 32. Microsoft Online Game Revenue (US$, Mn), (2016-2021)
Table 33. Nintendo Corporate Summary
Table 34. Nintendo Online Game Product Offerings
Table 35. Nintendo Online Game Revenue (US$, Mn), (2016-2021)
Table 36. Sony Corporate Summary
Table 37. Sony Online Game Product Offerings
Table 38. Sony Online Game Revenue (US$, Mn), (2016-2021)
Table 39. Tencent Corporate Summary
Table 40. Tencent Online Game Product Offerings
Table 41. Tencent Online Game Revenue (US$, Mn), (2016-2021)
Table 42. Activision Blizzard Corporate Summary
Table 43. Activision Blizzard Online Game Product Offerings
Table 44. Activision Blizzard Online Game Revenue (US$, Mn), (2016-2021)
Table 45. Sega Corporate Summary
Table 46. Sega Online Game Product Offerings
Table 47. Sega Online Game Revenue (US$, Mn), (2016-2021)
Table 48. Electronic Arts Corporate Summary
Table 49. Electronic Arts Online Game Product Offerings
Table 50. Electronic Arts Online Game Revenue (US$, Mn), (2016-2021)
Table 51. Apple Corporate Summary
Table 52. Apple Online Game Product Offerings
Table 53. Apple Online Game Revenue (US$, Mn), (2016-2021)
Table 54. Ubisoft Corporate Summary
Table 55. Ubisoft Online Game Product Offerings
Table 56. Ubisoft Online Game Revenue (US$, Mn), (2016-2021)
Table 57. Zynga Corporate Summary
Table 58. Zynga Online Game Product Offerings
Table 59. Zynga Online Game Revenue (US$, Mn), (2016-2021)
Table 60. Square Enix Corporate Summary
Table 61. Square Enix Online Game Product Offerings
Table 62. Square Enix Online Game Revenue (US$, Mn), (2016-2021)
Table 63. NetEase Games Corporate Summary
Table 64. NetEase Games Online Game Product Offerings
Table 65. NetEase Games Online Game Revenue (US$, Mn), (2016-2021)
Table 66. NEXON Corporate Summary
Table 67. NEXON Online Game Product Offerings
Table 68. NEXON Online Game Revenue (US$, Mn), (2016-2021)
Table 69. NCSoft Corporate Summary
Table 70. NCSoft Online Game Product Offerings
Table 71. NCSoft Online Game Revenue (US$, Mn), (2016-2021)
Table 72. Bandai Namco Holdings Corporate Summary
Table 73. Bandai Namco Holdings Online Game Product Offerings
Table 74. Bandai Namco Holdings Online Game Revenue (US$, Mn), (2016-2021)

List of Figures
Figure 1. Online Game Segment by Type
Figure 2. Online Game Segment by Application
Figure 3. Global Online Game Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Online Game Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Online Game Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Online Game Revenue in 2020
Figure 8. By Type - Global Online Game Revenue Market Share, 2016-2027
Figure 9. By Application - Global Online Game Revenue Market Share, 2016-2027
Figure 10. By Region - Global Online Game Revenue Market Share, 2016-2027
Figure 11. By Country - North America Online Game Revenue Market Share, 2016-2027
Figure 12. US Online Game Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Online Game Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Online Game Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Online Game Revenue Market Share, 2016-2027
Figure 16. Germany Online Game Revenue, (US$, Mn), 2016-2027
Figure 17. France Online Game Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Online Game Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Online Game Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Online Game Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Online Game Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Online Game Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Online Game Revenue Market Share, 2016-2027
Figure 24. China Online Game Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Online Game Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Online Game Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Online Game Revenue, (US$, Mn), 2016-2027
Figure 28. India Online Game Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Online Game Revenue Market Share, 2016-2027
Figure 30. Brazil Online Game Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Online Game Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Online Game Revenue Market Share, 2016-2027
Figure 33. Turkey Online Game Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Online Game Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Online Game Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Online Game Revenue, (US$, Mn), 2016-2027
Figure 37. Microsoft Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Nintendo Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Sony Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Tencent Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Activision Blizzard Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Sega Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Electronic Arts Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Apple Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. Ubisoft Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Zynga Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 47. Square Enix Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 48. NetEase Games Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 49. NEXON Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 50. NCSoft Online Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)

Report Title: Online Game Market - Global Outlook and Forecast 2021-2027


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