Video Games in Canada

 Published On: Jul, 2015 |    No of Pages: 25 |  Published By: Euromonitor | Format: PDF
Sales of video games, including video games hardware, software and digital gaming, stagnated in current value terms in 2014 at CAD2.3 billion. Sales were driven by stronger-than-expected sales of new generation static video game consoles and rapidly-growing digital and mobile games in 2014 which offset the decline in video games software sales.

Video Games in Canada report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2010-2014, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2019 illustrate how the market is set to change.

Product coverage: Digital Gaming, Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

VIDEO GAMES IN CANADAJuly 2015

LIST OF CONTENTS AND TABLES

Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 1 Sales of Video Games by Category: Value 2009-2014
Table 2 Sales of Video Games by Category: % Value Growth 2009-2014
Table 3 Sales of Video Games Software by Type: % Value Breakdown 2009-2014
Table 4 NBO Company Shares of Video Games: % Value 2010-2014
Table 5 LBN Brand Shares of Video Games: % Value 2011-2014
Table 6 NBO Company Shares of Video Games Hardware: % Value 2010-2014
Table 7 LBN Brand Shares of Video Games Hardware: % Value 2011-2014
Table 8 NBO Company Shares of Video Games Software: % Value 2010-2014
Table 9 LBN Brand Shares of Video Games Software: % Value 2011-2014
Table 10 NBO Company Shares of Digital Gaming: % Value 2010-2014
Table 11 LBN Brand Shares of Digital Gaming: % Value 2011-2014
Table 12 Distribution of Video Games by Format: % Value 2009-2014
Table 13 Distribution of Video Games Hardware by Format: % Value 2009-2014
Table 14 Distribution of Video Games Software by Format: % Value 2009-2014
Table 15 Forecast Sales of Video Games by Category: Value 2014-2019
Table 16 Forecast Sales of Video Games by Category: % Value Growth 2014-2019
Executive Summary
Traditional Toys and Games and Video Games Rebounds Moderately
Major Titles and Properties Remain Key Drivers of Growth
Competition Is Heated in A Number of Categories
Bipolarisation Trend Boosts Growth of Speciality Toys and Games Stores
Stagnation Ahead As the Industry Awaits Significant Changes
Key Trends and Developments
Changes in Demographics and Consumer Preference Continue
Bipolarisation Trend in Consumer Spending Intensifies for Traditional Toys and Games
End-user Experience Enhanced With Greater Level of Interactivity and Other Innovations
Major Licences and Titles As Key Boosters of Growth
Market Data
Table 17 Sales of Toys and Games by Category: Value 2009-2014
Table 18 Sales of Toys and Games by Category: % Value Growth 2009-2014
Table 19 NBO Company Shares of Toys and Games: % Value 2010-2014
Table 20 LBN Brand Shares of Toys and Games: % Value 2011-2014
Table 21 Distribution of Toys and Games by Format: % Value 2009-2014
Table 22 Forecast Sales of Toys and Games by Category: Value 2014-2019
Table 23 Forecast Sales of Toys and Games by Category: % Value Growth 2014-2019
Sources
Summary 1 Research Sources

If the above report does not have the information suitable for your business, we can provide custom research that can be lucrative for your business or enhance your profession.