Video Games in Taiwan

 Published On: Oct, 2015 |    No of Pages: 23 |  Published By: Euromonitor | Format: PDF
High internet penetration rates and high-tech device development boosts the value growth of video games. The increasing mobile gaming population reflects that Taiwanese consumers rely on smartphone or tablet use. Therefore, many video games manufacturers expand from playing through PCs/MACs, online games to mobile games.

Euromonitor International's Video Games in Taiwan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2010-2014, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2019 illustrate how the market is set to change.

Product coverage: Digital Gaming, Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

VIDEO GAMES IN TAIWAN

LIST OF CONTENTS AND TABLES

Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 1 Sales of Video Games by Category: Value 2009-2014
Table 2 Sales of Video Games by Category: % Value Growth 2009-2014
Table 3 Sales of Video Games Software by Type: % Value Breakdown 2009-2014
Table 4 NBO Company Shares of Video Games: % Value 2010-2014
Table 5 LBN Brand Shares of Video Games: % Value 2011-2014
Table 6 NBO Company Shares of Video Games Hardware: % Value 2010-2014
Table 7 LBN Brand Shares of Video Games Hardware: % Value 2011-2014
Table 8 NBO Company Shares of Video Games Software: % Value 2010-2014
Table 9 LBN Brand Shares of Video Games Software: % Value 2011-2014
Table 10 NBO Company Shares of Digital Gaming: % Value 2010-2014
Table 11 LBN Brand Shares of Digital Gaming: % Value 2011-2014
Table 12 Distribution of Video Games by Format: % Value 2009-2014
Table 13 Distribution of Video Games Hardware by Format: % Value 2009-2014
Table 14 Distribution of Video Games Software by Format: % Value 2009-2014
Table 15 Forecast Sales of Video Games by Category: Value 2014-2019
Table 16 Forecast Sales of Video Games by Category: % Value Growth 2014-2019
Soft-world International Corp in Toys and Games (taiwan)
Strategic Direction
Key Facts
Summary 1 Soft-World International Corp: Key Facts
Summary 2 Soft-World International Corp: Operational Indicators
Competitive Positioning
Summary 3 Soft-World International Corp: Competitive Position 2014
Executive Summary
Toys and Games Records Positive Value Growth
Competitive and Fragmented Environment Leads To More Innovation and Promotion
International Players Threaten Domestic Manufacturers
Store-based Channels Face A Challenge From the Growth of Internet Retailing
High Mobile Device Penetration Rate and 4g Internet Services Expected To Drive Sales
Key Trends and Developments
Ongoing Cross-industry Cooperation To Drive Value Sales and Promote Brand Image
Mobile Devices and 4g Internet Service Enhance People's Dependence on Video Games
Licensed Toys and Games Become A Key Trend To Boost Sales
Market Data
Table 17 Sales of Toys and Games by Category: Value 2009-2014
Table 18 Sales of Toys and Games by Category: % Value Growth 2009-2014
Table 19 NBO Company Shares of Toys and Games: % Value 2010-2014
Table 20 LBN Brand Shares of Toys and Games: % Value 2011-2014
Table 21 Distribution of Toys and Games by Format: % Value 2009-2014
Table 22 Forecast Sales of Toys and Games by Category: Value 2014-2019
Table 23 Forecast Sales of Toys and Games by Category: % Value Growth 2014-2019
Sources
Summary 4 Research Sources

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