Traditional Toys and Games in Germany

 Published On: Jun, 2017 |    No of Pages: 22 |  Published By: Euromonitor | Format: PDF
In 2016 traditional toys and games continued growing in current value terms. Innovation and new product launches remained among the leading growth drivers alongside renewed interest in playing games together. Many consumers, families especially, use games to connect with one another and spend some quality time together. In addition, many parents value the inspirational affect many toys and games have that allows children to expand their own imagination and cultivate their creativity.

Traditional Toys and Games in Germany report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2012-2016, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2021 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market's major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
TRADITIONAL TOYS AND GAMES IN GERMANY

Headlines
Trends
Competitive Landscape
Prospects
Licensing
Category Data
Table 1 Sales of Traditional Toys and Games by Category: Value 2011-2016
Table 2 Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016
Table 3 Sales of Traditional Toys and Games by Demographic: % Value 2011-2016
Table 4 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2011-2016
Table 5 Sales of Traditional Toys and Games by Electronic vs Non-Electronic: % Value 2011-2016
Table 6 NBO Company Shares of Traditional Toys and Games: % Value 2012-2016
Table 7 LBN Brand Shares of Traditional Toys and Games: % Value 2013-2016
Table 8 Distribution of Traditional Toys and Games by Format: % Value 2011-2016
Table 9 Forecast Sales of Traditional Toys and Games by Category: Value 2016-2021
Table 10 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2016-2021
Table 11 Forecast Sales of Traditional Toys and Games by Demographic: % Value 2016-2021
Table 12 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2016-2021
Geobra Brandstätter GmbH & Co Kg in Toys and Games (germany)
Strategic Direction
Key Facts
Summary 1 Geobra Brandstätter GmbH & Co KG: Key Facts
Summary 2 Geobra Brandstätter GmbH & Co KG: Operational Indicators
Competitive Positioning
Summary 3 Geobra Brandstätter GmbH & Co KG: Competitive Position 2016
Executive Summary
German Consumers Maintain Motivation To Purchase Toys and Games
Technology Makes Toys and Games More Advanced
Multinationals Remain in Leading Positions
Internet Retailing Grows Further
Toys and Games Anticipated To Continue Growing
Key Trends and Developments
Demographic Changes Shape Toys and Games in Germany
Keep It in Store - Development of the Retailing Environment
Market Data
Table 13 Sales of Toys and Games by Category: Value 2011-2016
Table 14 Sales of Toys and Games by Category: % Value Growth 2011-2016
Table 15 NBO Company Shares of Toys and Games: % Value 2012-2016
Table 16 LBN Brand Shares of Toys and Games: % Value 2013-2016
Table 17 Distribution of Toys and Games by Format: % Value 2011-2016
Table 18 Forecast Sales of Toys and Games by Category: Value 2016-2021
Table 19 Forecast Sales of Toys and Games by Category: % Value Growth 2016-2021
Definitions
Sources
Summary 4 Research Sources
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