In-Car Entertainment in Indonesia

 Published On: Oct, 2016 |    No of Pages: 16 |  Published By: Euromonitor | Format: PDF
The growth within in-car entertainment continued to slow in 2016. Although the economy improved and sales of new cars recovered, consumers were more cautious about buying car accessories, as they are no longer considered a priority when buying a car. As a result, most growth came from low-cost-green-cars (LCGC) installed with basic in-car entertainment systems, which consumers were keen to upgrade.

In-Car Entertainment in Indonesia report offers a comprehensive guide to the size and shape of the in-home, portable and in-car consumer electronics products markets at a national level. It provides the latest retail sales data, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market- be they new product developments, distribution or pricing issues. Forecasts illustrate how the market is set to change.

Product coverage: In-Car Navigation, In-Car Speakers, In-Dash Media Players.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the In-Car Entertainment market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the markets major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
IN-CAR ENTERTAINMENT IN INDONESIA

Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 1 Forecast Sales of In-Dash Media Players by Rural vs Urban: % Retail Volume 2016-2021
Table 2 Forecast Sales of In-Car Navigation by Rural vs Urban: % Retail Volume 2016-2021
Table 3 Sales of In-Car Entertainment by Category: Volume 2011-2016
Table 4 Sales of In-Car Entertainment by Category: Value 2011-2016
Table 5 Sales of In-Car Entertainment by Category: % Volume Growth 2011-2016
Table 6 Sales of In-Car Entertainment by Category: % Value Growth 2011-2016
Table 7 NBO Company Shares of In-Car Entertainment: % Volume 2012-2016
Table 8 LBN Brand Shares of In-Car Entertainment: % Volume 2013-2016
Table 9 Distribution of In-Car Entertainment by Channel: % Volume 2011-2016
Table 10 Forecast Sales of In-Car Entertainment by Category: Volume 2016-2021
Table 11 Forecast Sales of In-Car Entertainment by Category: Value 2016-2021
Table 12 Forecast Sales of In-Car Entertainment by Category: % Volume Growth 2016-2021
Table 13 Forecast Sales of In-Car Entertainment by Category: % Value Growth 2016-2021
Executive Summary
Consumer Electronics Sees Improved Demand in 2016
Lifestyle-enhancing, Practical and Innovative Products Are in Demand
Chinese Players Are Overpowering Japanese Players
Internet Retailing Continues To Register the Fastest Growth
Low Per Capita Consumption and Continuous Innovation Will Ensure Long Term Growth
Key Trends and Developments
Consumer Electronics Is Recovering Due To Improvements in Purchasing Power
Internet Retailing Continues To Improve Its Share Within Consumer Electronics
Gaming Is Increasingly Become An Important Factor To Drive Demand
Market Data
Table 14 Sales of Consumer Electronics by Category: Volume 2011-2016
Table 15 Sales of Consumer Electronics by Category: Value 2011-2016
Table 16 Sales of Consumer Electronics by Category: % Volume Growth 2011-2016
Table 17 Sales of Consumer Electronics by Category: % Value Growth 2011-2016
Table 18 NBO Company Shares of Consumer Electronics: % Volume 2012-2016
Table 19 LBN Brand Shares of Consumer Electronics: % Volume 2013-2016
Table 20 Distribution of Consumer Electronics by Channel: % Volume 2011-2016
Table 21 Forecast Sales of Consumer Electronics by Category: Volume 2016-2021
Table 22 Forecast Sales of Consumer Electronics by Category: Value 2016-2021
Table 23 Forecast Sales of Consumer Electronics by Category: % Volume Growth 2016-2021
Table 24 Forecast Sales of Consumer Electronics by Category: % Value Growth 2016-2021
Sources
Summary 1 Research Sources
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