Global Visualisation and 3D Rendering Market Report and Forecast 2021-2026
October 27, 2021
Expert Market Research
191
pdf
Global Visualisation and 3D Rendering Market Report and Forecast 2021-2026
Abstract
Global Visualisation and 3D Rendering Market Research Report and Forecast 2021-2026
Market Outlook
According to Expert Market Report’s latest report, ‘Global Visualisation and 3D Rendering Market Report and Forecast 2021-2026’, the global visualisation and 3D rendering market reached a value of nearly USD 1,924.3 million in 2020. Aided by increasing adoption of 3D modelling by real estate businesses, the market is projected to grow at a CAGR of 22.3% during the forecast period of 2021-2026 and is expected to reach a value of USD 6,486.4 million by 2026.
3D rendering and visualisation tools are used to create graphical interfaces and displays for software solutions and to turn 3D models into 2D images or films. With the help of software editors, visualisation software contains graphical elements and components that are utilised for applications and displays. This programme is used in businesses to create graphical user interfaces that effectively present essential information. 3D rendering software is used to convert a scene into a 2D image or animation with 3D effects.
Social media being a powerful channel has made a visual presentation the most effective type of marketing nowadays. 3D rendering helps in presenting promotional photos and videos in an attractive way. Due to the rising usage of 3D modelling by real estate companies, the visualisation and 3D rendering industry are experiencing strong growth. Customers and stakeholders can visualise the interior and external characteristics of a construction project using 3D modelling. Architects and design engineers can use 3D rendering to present their ideas about a construction project in a more lifelike way. As a result, the real estate business is predicted to present enormous growth potential for the market.
The industry's demand has also been fuelled by the rising popularity of online gaming and increased consumption of digital media in the wake of the COVID-19 outbreak. Rendering engines (software development environments) are widely utilised in the creation of video games and animated films, and television shows. Advancements in 3D modelling and emerging virtual reality/augmented reality technologies are driving the demand for efficient 3D rendering solutions. Increasing industry competition has pushed businesses to use 3D models to better visualise their products, thereby giving them a competitive advantage in a fast-paced market. A surge in urbanisation in emerging countries such as China, South Korea, and India are expected to boost the visualisation and 3D rendering market during the forecast period.
Market Segmentation
The market report by Expert Market Research analyses the market based on segmentations such as component, type, applications, end use and major regions.
Market Breakup by Component •Software -On-Premises -Cloud •Services
Market Breakup by Type •Plug-In •Stand-Alone
Market Breakup by Application •Marketing and Advertising •Research and Training •Gaming •Architectural and Visualisation •Videography •Cartoon •Others
Market Breakup by End Use •Real Estate •Utilities •Media and Entertainment •Academics •Healthcare and Life Science •Others
Market Breakup by Region •North America •Europe •Asia Pacific •Latin America •Middle East and Africa
Competitive Landscape - Visualisation and 3D Rendering Market Research
The report looks into the market shares, plant turnarounds, capacities, investments, and mergers and acquisitions, among other major developments, of the key players in the industry. Some of the major players in the market explored in the Expert Market Research report are:
•Adobe Inc. •Autodesk Inc. •Blender Institute B.V. •Chaos Group •Christie Digital Systems USA Inc. •Others
*We at Expert Market Research always thrive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.
1 Preface 2 Report Coverage – Key Segmentation and Scope 3 Report Description 3.1 Market Definition and Outlook 3.2 Properties and Applications 3.3 Market Analysis 3.4 Key Players 4 Key Assumptions 5 Executive Summary 5.1 Overview 5.2 Key Drivers 5.3 Key Developments 5.4 Competitive Structure 5.5 Key Industrial Trends 6 Snapshot 6.1 Global 6.2 Regional 7 Industry Opportunities and Challenges 8 Global Visualisation and 3D Rendering Market Analysis 8.1 Key Industry Highlights 8.2 Global 3D Rendering Historical Market (2016-2020) - 8.3 Global Visualisation and 3D Rendering Market Forecast (2021-2026) 8.4 Global Visualisation and 3D Rendering Market by Component 8.4.1 Software 8.4.1.1 Market Share 8.4.1.2 Historical Trend (2016-2020) 8.4.1.3 Forecast Trend (2021-2026) 8.4.1.4 Market by Type 8.4.1.4.1 On-Premises 8.4.1.4.2 Cloud 8.4.2 Services 8.4.2.1 Market Share 8.4.2.2 Historical Trend (2016-2020) 8.4.2.3 Forecast Trend (2021-2026) 8.5 Global Visualisation and 3D Rendering Market by Type 8.5.1 Plug-In 8.5.1.1 Market Share 8.5.1.2 Historical Trend (2016-2020) 8.5.1.3 Forecast Trend (2021-2026) 8.5.2 Stand-Alone 8.5.2.1 Market Share 8.5.2.2 Historical Trend (2016-2020) 8.5.2.3 Forecast Trend (2021-2026) 8.6 Global Visualisation and 3D Rendering Market by Application 8.6.1 Marketing and Advertising 8.6.1.1 Market Share 8.6.1.2 Historical Trend (2016-2020) 8.6.1.3 Forecast Trend (2021-2026) 8.6.2 Research and Training 8.6.2.1 Market Share 8.6.2.2 Historical Trend (2016-2020) 8.6.2.3 Forecast Trend (2021-2026) 8.6.3 Gaming 8.6.3.1 Market Share 8.6.3.2 Historical Trend (2016-2020) 8.6.3.3 Forecast Trend (2021-2026) 8.6.4 Videography 8.6.4.1 Market Share 8.6.4.2 Historical Trend (2016-2020) 8.6.4.3 Forecast Trend (2021-2026) 8.6.5 Cartoon 8.6.5.1 Market Share 8.6.5.2 Historical Trend (2016-2020) 8.6.5.3 Forecast Trend (2021-2026) 8.6.6 Architectural and Visualisation 8.6.6.1 Market Share 8.6.6.2 Historical Trend (2016-2020) 8.6.6.3 Forecast Trend (2021-2026) 8.6.7 Others 8.7 Global Visualisation and 3D Rendering Market by End Use 8.7.1 Real Estate 8.7.1.1 Market Share 8.7.1.2 Historical Trend (2016-2020) 8.7.1.3 Forecast Trend (2021-2026) 8.7.2 Utilities 8.7.2.1 Market Share 8.7.2.2 Historical Trend (2016-2020) 8.7.2.3 Forecast Trend (2021-2026) 8.7.3 Media and Entertainment 8.7.3.1 Market Share 8.7.3.2 Historical Trend (2016-2020) 8.7.3.3 Forecast Trend (2021-2026) 8.7.4 Academics 8.7.4.1 Market Share 8.7.4.2 Historical Trend (2016-2020) 8.7.4.3 Forecast Trend (2021-2026) 8.7.5 Healthcare and Life Science 8.7.5.1 Market Share 8.7.5.2 Historical Trend (2016-2020) 8.7.5.3 Forecast Trend (2021-2026) 8.7.6 Others 8.8 Global Visualisation and 3D Rendering Market by Region 8.8.1 Market Share 8.8.1.1 North America 8.8.1.2 Europe 8.8.1.3 Asia Pacific 8.8.1.4 Latin America 8.8.1.5 Middle East and Africa 9 Regional Analysis 9.1 North America 9.1.1 Historical Trend (2016-2020) 9.1.2 Forecast Trend (2021-2026) 9.1.3 Breakup by Country 9.1.3.1 United States of America - 9.1.3.2 Canada 9.2 Europe 9.2.1 Historical Trend (2016-2020) 9.2.2 Forecast Trend (2021-2026) 9.2.3 Breakup by Country 9.2.3.1 United Kingdom 9.2.3.2 Germany 9.2.3.3 France 9.2.3.4 Italy 9.2.3.5 Others 9.3 Asia Pacific 9.3.1 Historical Trend (2016-2020) 9.3.2 Forecast Trend (2021-2026) 9.3.3 Breakup by Country 9.3.3.1 China 9.3.3.2 Japan 9.3.3.3 India 9.3.3.4 ASEAN 9.3.3.5 Australia 9.3.3.6 Others 9.4 Latin America 9.4.1 Historical Trend (2016-2020) 9.4.2 Forecast Trend (2021-2026) 9.4.3 Breakup by Country 9.4.3.1 Brazil 9.4.3.2 Argentina 9.4.3.3 Mexico 9.4.3.4 Others 9.5 Middle East and Africa 9.5.1 Historical Trend (2016-2020) 9.5.2 Forecast Trend (2021-2026) 9.5.3 Breakup by Country 9.5.3.1 Saudi Arabia 9.5.3.2 United Arab Emirates 9.5.3.3 Nigeria 9.5.3.4 South Africa 9.5.3.5 Others 10 Market Dynamics 10.1 SWOT Analysis 10.1.1 Strengths 10.1.2 Weaknesses 10.1.3 Opportunities 10.1.4 Threats 10.2 Porter’s Five Forces Analysis 10.2.1 Supplier’s Power 10.2.2 Buyer’s Power 10.2.3 Threat of New Entrants 10.2.4 Degree of Rivalry 10.2.5 Threat of Substitutes 10.3 EMR’s Key Indicators for Demand 10.4 EMR’s Key Indicators for Price 11 Value Chain Analysis 12 Competitive Landscape 12.1 Market Structure 12.2 Company Profiles 12.2.1 Adobe Inc. 12.2.1.1 Company Overview 12.2.1.2 Product Portfolio 12.2.1.3 Demographic Reach and Achievements 12.2.1.4 Certifications 12.2.2 Autodesk, Inc. 12.2.2.1 Company Overview 12.2.2.2 Product Portfolio 12.2.2.3 Demographic Reach and Achievements 12.2.2.4 Certifications 12.2.3 Blender Institute B.V. 12.2.3.1 Company Overview 12.2.3.2 Product Portfolio 12.2.3.3 Demographic Reach and Achievements 12.2.3.4 Certifications 12.2.4 Chaos Group 12.2.4.1 Company Overview 12.2.4.2 Product Portfolio 12.2.4.3 Demographic Reach and Achievements 12.2.4.4 Certifications 12.2.5 Christie Digital Systems USA, Inc. 12.2.5.1 Company Overview 12.2.5.2 Product Portfolio 12.2.5.3 Demographic Reach and Achievements 12.2.5.4 Certifications 12.2.6 Others 13 Industry Events and Developments
List of Figures and Tables 1. Global Visualisation and 3D Rendering Market: Key Industry Highlights, 2016 and 2026 2. Global 3D Rendering Historical Market: Breakup by Type (USD Million), 2016-2020 3. Global Visualisation and 3D Rendering Market Forecast: Breakup by Type (USD Million), 2021-2026 4. Global 3D Rendering Historical Market: Breakup by Application (USD Million), 2016-2020 5. Global Visualisation and 3D Rendering Market Forecast: Breakup by Application (USD Million), 2021-2026 6. Global 3D Rendering Historical Market: Breakup by Component (USD Million), 2016-2020 7. Global Visualisation and 3D Rendering Market Forecast: Breakup by Component (USD Million), 2021-2026 8. Global 3D Rendering Historical Market: Breakup by End Use (USD Million), 2016-2020 9. Global Visualisation and 3D Rendering Market Forecast: Breakup by End Use (USD Million), 2021-2026 10. Global 3D Rendering Historical Market: Breakup by Region (USD Million), 2016-2020 11. Global Visualisation and 3D Rendering Market Forecast: Breakup by Region (USD Million), 2021-2026 12. North America 3D Rendering Historical Market: Breakup by Country (USD Million), 2016-2020 13. North America Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Million), 2021-2026 14. Europe 3D Rendering Historical Market: Breakup by Country (USD Million), 2016-2020 15. Europe Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Million), 2021-2026 16. Asia Pacific 3D Rendering Historical Market: Breakup by Country (USD Million), 2016-2020 17. Asia Pacific Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Million), 2021-2026 18. Latin America 3D Rendering Historical Market: Breakup by Country (USD Million), 2016-2020 19. Latin America Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Million), 2021-2026 20. Middle East and Africa 3D Rendering Historical Market: Breakup by Country (USD Million), 2016-2020 21. Middle East and Africa Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Million), 2021-2026 22. Global Visualisation and 3D Rendering Market Structure
Global Visualisation and 3D Rendering Market Research Report and Forecast 2021-2026
Market Outlook
According to Expert Market Report’s latest report, ‘Global Visualisation and 3D Rendering Market Report and Forecast 2021-2026’, the global visualisation and 3D rendering market reached a value of nearly USD 1,924.3 million in 2020. Aided by increasing adoption of 3D modelling by real estate businesses, the market is projected to grow at a CAGR of 22.3% during the forecast period of 2021-2026 and is expected to reach a value of USD 6,486.4 million by 2026.
3D rendering and visualisation tools are used to create graphical interfaces and displays for software solutions and to turn 3D models into 2D images or films. With the help of software editors, visualisation software contains graphical elements and components that are utilised for applications and displays. This programme is used in businesses to create graphical user interfaces that effectively present essential information. 3D rendering software is used to convert a scene into a 2D image or animation with 3D effects.
Social media being a powerful channel has made a visual presentation the most effective type of marketing nowadays. 3D rendering helps in presenting promotional photos and videos in an attractive way. Due to the rising usage of 3D modelling by real estate companies, the visualisation and 3D rendering industry are experiencing strong growth. Customers and stakeholders can visualise the interior and external characteristics of a construction project using 3D modelling. Architects and design engineers can use 3D rendering to present their ideas about a construction project in a more lifelike way. As a result, the real estate business is predicted to present enormous growth potential for the market.
The industry's demand has also been fuelled by the rising popularity of online gaming and increased consumption of digital media in the wake of the COVID-19 outbreak. Rendering engines (software development environments) are widely utilised in the creation of video games and animated films, and television shows. Advancements in 3D modelling and emerging virtual reality/augmented reality technologies are driving the demand for efficient 3D rendering solutions. Increasing industry competition has pushed businesses to use 3D models to better visualise their products, thereby giving them a competitive advantage in a fast-paced market. A surge in urbanisation in emerging countries such as China, South Korea, and India are expected to boost the visualisation and 3D rendering market during the forecast period.
Market Segmentation
The market report by Expert Market Research analyses the market based on segmentations such as component, type, applications, end use and major regions.
Market Breakup by Component •Software -On-Premises -Cloud •Services
Market Breakup by Type •Plug-In •Stand-Alone
Market Breakup by Application •Marketing and Advertising •Research and Training •Gaming •Architectural and Visualisation •Videography •Cartoon •Others
Market Breakup by End Use •Real Estate •Utilities •Media and Entertainment •Academics •Healthcare and Life Science •Others
Market Breakup by Region •North America •Europe •Asia Pacific •Latin America •Middle East and Africa
Competitive Landscape - Visualisation and 3D Rendering Market Research
The report looks into the market shares, plant turnarounds, capacities, investments, and mergers and acquisitions, among other major developments, of the key players in the industry. Some of the major players in the market explored in the Expert Market Research report are:
•Adobe Inc. •Autodesk Inc. •Blender Institute B.V. •Chaos Group •Christie Digital Systems USA Inc. •Others
*We at Expert Market Research always thrive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.
1 Preface 2 Report Coverage – Key Segmentation and Scope 3 Report Description 3.1 Market Definition and Outlook 3.2 Properties and Applications 3.3 Market Analysis 3.4 Key Players 4 Key Assumptions 5 Executive Summary 5.1 Overview 5.2 Key Drivers 5.3 Key Developments 5.4 Competitive Structure 5.5 Key Industrial Trends 6 Snapshot 6.1 Global 6.2 Regional 7 Industry Opportunities and Challenges 8 Global Visualisation and 3D Rendering Market Analysis 8.1 Key Industry Highlights 8.2 Global 3D Rendering Historical Market (2016-2020) - 8.3 Global Visualisation and 3D Rendering Market Forecast (2021-2026) 8.4 Global Visualisation and 3D Rendering Market by Component 8.4.1 Software 8.4.1.1 Market Share 8.4.1.2 Historical Trend (2016-2020) 8.4.1.3 Forecast Trend (2021-2026) 8.4.1.4 Market by Type 8.4.1.4.1 On-Premises 8.4.1.4.2 Cloud 8.4.2 Services 8.4.2.1 Market Share 8.4.2.2 Historical Trend (2016-2020) 8.4.2.3 Forecast Trend (2021-2026) 8.5 Global Visualisation and 3D Rendering Market by Type 8.5.1 Plug-In 8.5.1.1 Market Share 8.5.1.2 Historical Trend (2016-2020) 8.5.1.3 Forecast Trend (2021-2026) 8.5.2 Stand-Alone 8.5.2.1 Market Share 8.5.2.2 Historical Trend (2016-2020) 8.5.2.3 Forecast Trend (2021-2026) 8.6 Global Visualisation and 3D Rendering Market by Application 8.6.1 Marketing and Advertising 8.6.1.1 Market Share 8.6.1.2 Historical Trend (2016-2020) 8.6.1.3 Forecast Trend (2021-2026) 8.6.2 Research and Training 8.6.2.1 Market Share 8.6.2.2 Historical Trend (2016-2020) 8.6.2.3 Forecast Trend (2021-2026) 8.6.3 Gaming 8.6.3.1 Market Share 8.6.3.2 Historical Trend (2016-2020) 8.6.3.3 Forecast Trend (2021-2026) 8.6.4 Videography 8.6.4.1 Market Share 8.6.4.2 Historical Trend (2016-2020) 8.6.4.3 Forecast Trend (2021-2026) 8.6.5 Cartoon 8.6.5.1 Market Share 8.6.5.2 Historical Trend (2016-2020) 8.6.5.3 Forecast Trend (2021-2026) 8.6.6 Architectural and Visualisation 8.6.6.1 Market Share 8.6.6.2 Historical Trend (2016-2020) 8.6.6.3 Forecast Trend (2021-2026) 8.6.7 Others 8.7 Global Visualisation and 3D Rendering Market by End Use 8.7.1 Real Estate 8.7.1.1 Market Share 8.7.1.2 Historical Trend (2016-2020) 8.7.1.3 Forecast Trend (2021-2026) 8.7.2 Utilities 8.7.2.1 Market Share 8.7.2.2 Historical Trend (2016-2020) 8.7.2.3 Forecast Trend (2021-2026) 8.7.3 Media and Entertainment 8.7.3.1 Market Share 8.7.3.2 Historical Trend (2016-2020) 8.7.3.3 Forecast Trend (2021-2026) 8.7.4 Academics 8.7.4.1 Market Share 8.7.4.2 Historical Trend (2016-2020) 8.7.4.3 Forecast Trend (2021-2026) 8.7.5 Healthcare and Life Science 8.7.5.1 Market Share 8.7.5.2 Historical Trend (2016-2020) 8.7.5.3 Forecast Trend (2021-2026) 8.7.6 Others 8.8 Global Visualisation and 3D Rendering Market by Region 8.8.1 Market Share 8.8.1.1 North America 8.8.1.2 Europe 8.8.1.3 Asia Pacific 8.8.1.4 Latin America 8.8.1.5 Middle East and Africa 9 Regional Analysis 9.1 North America 9.1.1 Historical Trend (2016-2020) 9.1.2 Forecast Trend (2021-2026) 9.1.3 Breakup by Country 9.1.3.1 United States of America - 9.1.3.2 Canada 9.2 Europe 9.2.1 Historical Trend (2016-2020) 9.2.2 Forecast Trend (2021-2026) 9.2.3 Breakup by Country 9.2.3.1 United Kingdom 9.2.3.2 Germany 9.2.3.3 France 9.2.3.4 Italy 9.2.3.5 Others 9.3 Asia Pacific 9.3.1 Historical Trend (2016-2020) 9.3.2 Forecast Trend (2021-2026) 9.3.3 Breakup by Country 9.3.3.1 China 9.3.3.2 Japan 9.3.3.3 India 9.3.3.4 ASEAN 9.3.3.5 Australia 9.3.3.6 Others 9.4 Latin America 9.4.1 Historical Trend (2016-2020) 9.4.2 Forecast Trend (2021-2026) 9.4.3 Breakup by Country 9.4.3.1 Brazil 9.4.3.2 Argentina 9.4.3.3 Mexico 9.4.3.4 Others 9.5 Middle East and Africa 9.5.1 Historical Trend (2016-2020) 9.5.2 Forecast Trend (2021-2026) 9.5.3 Breakup by Country 9.5.3.1 Saudi Arabia 9.5.3.2 United Arab Emirates 9.5.3.3 Nigeria 9.5.3.4 South Africa 9.5.3.5 Others 10 Market Dynamics 10.1 SWOT Analysis 10.1.1 Strengths 10.1.2 Weaknesses 10.1.3 Opportunities 10.1.4 Threats 10.2 Porter’s Five Forces Analysis 10.2.1 Supplier’s Power 10.2.2 Buyer’s Power 10.2.3 Threat of New Entrants 10.2.4 Degree of Rivalry 10.2.5 Threat of Substitutes 10.3 EMR’s Key Indicators for Demand 10.4 EMR’s Key Indicators for Price 11 Value Chain Analysis 12 Competitive Landscape 12.1 Market Structure 12.2 Company Profiles 12.2.1 Adobe Inc. 12.2.1.1 Company Overview 12.2.1.2 Product Portfolio 12.2.1.3 Demographic Reach and Achievements 12.2.1.4 Certifications 12.2.2 Autodesk, Inc. 12.2.2.1 Company Overview 12.2.2.2 Product Portfolio 12.2.2.3 Demographic Reach and Achievements 12.2.2.4 Certifications 12.2.3 Blender Institute B.V. 12.2.3.1 Company Overview 12.2.3.2 Product Portfolio 12.2.3.3 Demographic Reach and Achievements 12.2.3.4 Certifications 12.2.4 Chaos Group 12.2.4.1 Company Overview 12.2.4.2 Product Portfolio 12.2.4.3 Demographic Reach and Achievements 12.2.4.4 Certifications 12.2.5 Christie Digital Systems USA, Inc. 12.2.5.1 Company Overview 12.2.5.2 Product Portfolio 12.2.5.3 Demographic Reach and Achievements 12.2.5.4 Certifications 12.2.6 Others 13 Industry Events and Developments
List of Figures and Tables 1. Global Visualisation and 3D Rendering Market: Key Industry Highlights, 2016 and 2026 2. Global 3D Rendering Historical Market: Breakup by Type (USD Million), 2016-2020 3. Global Visualisation and 3D Rendering Market Forecast: Breakup by Type (USD Million), 2021-2026 4. Global 3D Rendering Historical Market: Breakup by Application (USD Million), 2016-2020 5. Global Visualisation and 3D Rendering Market Forecast: Breakup by Application (USD Million), 2021-2026 6. Global 3D Rendering Historical Market: Breakup by Component (USD Million), 2016-2020 7. Global Visualisation and 3D Rendering Market Forecast: Breakup by Component (USD Million), 2021-2026 8. Global 3D Rendering Historical Market: Breakup by End Use (USD Million), 2016-2020 9. Global Visualisation and 3D Rendering Market Forecast: Breakup by End Use (USD Million), 2021-2026 10. Global 3D Rendering Historical Market: Breakup by Region (USD Million), 2016-2020 11. Global Visualisation and 3D Rendering Market Forecast: Breakup by Region (USD Million), 2021-2026 12. North America 3D Rendering Historical Market: Breakup by Country (USD Million), 2016-2020 13. North America Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Million), 2021-2026 14. Europe 3D Rendering Historical Market: Breakup by Country (USD Million), 2016-2020 15. Europe Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Million), 2021-2026 16. Asia Pacific 3D Rendering Historical Market: Breakup by Country (USD Million), 2016-2020 17. Asia Pacific Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Million), 2021-2026 18. Latin America 3D Rendering Historical Market: Breakup by Country (USD Million), 2016-2020 19. Latin America Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Million), 2021-2026 20. Middle East and Africa 3D Rendering Historical Market: Breakup by Country (USD Million), 2016-2020 21. Middle East and Africa Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Million), 2021-2026 22. Global Visualisation and 3D Rendering Market Structure