0
     

Report Added
Report already added
Connected Toys Market by Application (Education, Entertainment, Other Applications), Age Group (1 -5 Years, 6 -8 Years, 9-12 Years, 13-19 Years), Interfacing Device (Smartphone/Tablet and PC/Laptop) and Region - Global Forecast to 2027

Connected Toys Market by Application (Education, Entertainment, Other Applications), Age Group (1 -5 Years, 6 -8 Years, 9-12 Years, 13-19 Years), Interfacing Device (Smartphone/Tablet and PC/Laptop) and Region - Global Forecast to 2027

The connected toys market size is projected to grow from USD 8.0 billion in 2022 to USD 20.7 billion by 2027, at a CAGR of 20.9% during the forecast period. Various key players in the ecosystem have led to a competitive and diverse market. Shift toward two-working-parent households giving rise to need for monitoring and tracking toy devices and Inclination of children toward more interactive and self-engaging toys are expected to drive the adoption of the Connected Toys market in the future.

Connected toys enable parents and families to monitor and participate in the children's development by delivering information that allows parents to comprehend the activities better their children are engaged in and construct links from play to parent-child dialogues. For instance, Hasbro announced the release of the app and light sabre toy combination Star Wars Lightsaber Academy in February 2019. The Bluetooth-enabled app uses motion tracking to record and examine children's behavior. To facilitate real-time training and performance evaluations, audio feedback is provided using the information obtained in this way.

By interfacing device, smartphone/tablet segment to account for larger market size during forecast period

The toys connected through smartphones/tablet are linked to a smartphone that can be controlled through a remote network infrastructure. At times, these toys use sophisticated sensor-based technologies to collect information from children and cloud-based platforms and process this information through real-time interactions. This cloud-based process relies on algorithms that can simulate human intelligence and deliver more personalized or individualized responses to children. For instance, Dash and Dot, developed by Wonder Workshop, are two learning robots that react to voices and can be operated intuitively by children. They can be coded via apps and smartphones. Dash is promoted as “the first real robot friend for kids” and Dot as a “smart robot.” These toys are recommended for children over 6 years of age.

By application, Entertainment segment to grow at highest CAGR during forecast period

Giving a child entertainment connected toys and playing with them enables a parent or guardian to bond with the child while having fun. Toys and games also play a vital role in a kid’s development along with education. Childhood is the time when abilities and interests emerge in a kid. A 5-year-old who listens to music may develop interest in piano; a 4-year-old who enjoys story time may develop an interest in reading. Physical abilities such as large and fine motor skills are refined during child development. Innovative use of technology in toys has ensured hours of fun for every age group.

Asia Pacific to register highest growth rate during the forecast period

A change is seen in demand for toys with improvement in the quality of life and growth in income of the urban population in the APAC region. There is a shift from traditional, medium- to low-end battery-operated toys, construction sets, and decorative toys toward innovative electronic, intelligent, and up-market plush toys. With the average income rising at a rate of 7–10% annually in countries such as India and China, industry players are betting big on these countries. High-tech electronic toys have become increasingly popular in recent years. Interactive, electronic toys with relatively high technology content have emerged as mainstream items.

Breakdown of primaries
The study contains various industry experts' insights, from solution vendors to Tier 1 companies.

The break-up of the primaries is as follows:
•By Company Type: Tier 1 – 18%, Tier 2 – 9%, and Tier 3 – 73%
•By Designation: C-level – 9%, D-level – 18%, and Others – 73%
•By Region: North America – 55%, Europe – 9%, Asia Pacific – 36%

The major players covered in the Connected Toys report Mattel (US), Hasbro (US), LEGO (Denmark), Sony (Japan), VTech (Hong Kong), UBTECH (China), DJI (China), iRobot (US), Sphero (US), Digital Dream Labs (US), Pillar Learning (US), Wonder Workshop (US), TOSY Robotics (Vietnam), Workinman Interactive (New York), WowWee Group (Hong Kong), KEYi Technology (China), Miko (India), Makeblock (China), Smart Teddy (US), Intelino (US), Fischertechnik (Germany), Potensic (China), Mainbot (France), ROYBI (US), and PlayShifu (India). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches and product enhancements, and acquisitions to expand their footprint in the Connected Toys.

Research Coverage
The market study covers the Connected Toys market size across segments. It aims at estimating the market size and the growth potential across segments, including application, component, deployment, organization size, application, vertical, and region. The study includes an in-depth competitive analysis of the leading market players, their company profiles, key observations related to product and business offerings, recent developments, and market strategies.

Key Benefits of Buying the Report
The report will help the market leaders/new entrants with information on the closest approximations of the revenue numbers for the global Connected Toys market and its subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. Moreover, the report will provide insights for stakeholders to understand the pulse of the market and provide them with information on key market drivers, restraints, challenges, and opportunities.
Table of Contents

1INTRODUCTION32
1.1STUDY OBJECTIVES32
1.2MARKET DEFINITION32
1.3STUDY SCOPE33
1.3.1MARKETS COVERED33
FIGURE 1CONNECTED TOYS MARKET SEGMENTATION33
1.3.2GEOGRAPHIC SCOPE33
FIGURE 2CONNECTED TOYS MARKET: GEOGRAPHIC SCOPE33
1.3.3INCLUSIONS AND EXCLUSIONS34
1.3.4YEARS CONSIDERED34
1.4CURRENCY35
TABLE 1USD EXCHANGE RATES, 2019–202135
1.5LIMITATIONS35
1.6SUMMARY OF CHANGES35
1.7STAKEHOLDERS36
2RESEARCH METHODOLOGY37
2.1RESEARCH DATA37
FIGURE 3CONNECTED TOYS MARKET: RESEARCH DESIGN38
2.1.1SECONDARY DATA38
2.1.1.1Secondary sources39
2.1.2PRIMARY DATA39
2.1.2.1Primary interviews with experts39
2.1.2.2List of key primary interview participants40
2.1.2.3Breakdown of primaries40
2.1.2.4Primary sources40
2.1.2.5Key industry insights41
2.2MARKET SIZE ESTIMATION41
2.2.1BOTTOM-UP APPROACH41
FIGURE 4BOTTOM-UP APPROACH42
FIGURE 5MARKET SIZE ESTIMATION METHODOLOGY, BOTTOM-UP (SUPPLY-SIDE): COLLECTIVE REVENUE FROM OF CONNECTED TOYS MARKET42
2.2.2TOP-DOWN APPROACH42
FIGURE 6TOP-DOWN APPROACH43
2.2.3CONNECTED TOYS MARKET ESTIMATION: DEMAND-SIDE ANALYSIS43
FIGURE 7MARKET SIZE ESTIMATION METHODOLOGY: DEMAND-SIDE ANALYSIS43
2.2.4CONNECTED TOYS MARKET ESTIMATION: SUPPLY-SIDE ANALYSIS44
FIGURE 8MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS44

2.2.5GROWTH FORECAST ASSUMPTIONS44
TABLE 2MARKET GROWTH ASSUMPTIONS44
2.3MARKET BREAKDOWN AND DATA TRIANGULATION45
FIGURE 9DATA TRIANGULATION45
2.4RESEARCH ASSUMPTIONS46
2.4.1FACTOR ASSESSMENT47
TABLE 3FACTOR ASSESSMENT: CONNECTED TOYS MARKET47
3EXECUTIVE SUMMARY48
FIGURE 10CONNECTED TOYS MARKET, 2020-2027 (USD MILLION)49
FIGURE 11CONNECTED TOYS MARKET, BY INTERFACING DEVICE 2022 VS. 2027 (USD MILLION)49
FIGURE 12CONNECTED TOYS MARKET, BY APPLICATION 2022 VS. 2027 (USD MILLION)50
FIGURE 13CONNECTED TOYS MARKET, BY AGE GROUP 2022 VS. 2027 (USD MILLION)50
FIGURE 14CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL 2022 VS. 2027 (USD MILLION)51
FIGURE 15CONNECTED TOYS MARKET, BY TECHNOLOGY 2022 VS. 2027 (USD MILLION)51
FIGURE 16CONNECTED TOYS MARKET, BY REGION 2022 VS. 2027 (USD MILLION)52
4PREMIUM INSIGHTS53
4.1CONNECTED TOYS MARKET OVERVIEW53
FIGURE 17NEED TO PROTECT DIGITAL CONTENT TO DRIVE MARKET GROWTH53
4.2NORTH AMERICA: CONNECTED TOYS MARKET, BY APPLICATION AND TECHNOLOGY (2022)53
FIGURE 18EDUCATION AND WI-FI SEGMENT EXPECTED TO ACCOUNT FOR LARGEST MARKET SIZE IN 202253
4.3ASIA PACIFIC: CONNECTED TOYS MARKET, BY APPLICATION AND TECHNOLOGY (2022)54
FIGURE 19EDUCATION AND WI-FI SEGMENT EXPECTED TO ACCOUNT FOR LARGEST MARKET SIZE IN 202254
4.4EUROPE: CONNECTED TOYS MARKET, BY APPLICATION AND COMPONENT (2022)54
FIGURE 20EDUCATION AND WI-FI SEGMENT EXPECTED TO ACCOUNT FOR LARGEST MARKET SIZE IN 202254
4.5GEOGRAPHICAL SNAPSHOT OF CONNECTED TOYS MARKET55
FIGURE 21ASIA PACIFIC EXPECTED TO ACHIEVE FASTEST GROWTH DURING FORECAST PERIOD55
5MARKET OVERVIEW AND INDUSTRY TRENDS56
5.1INTRODUCTION56
5.2MARKET DYNAMICS56
FIGURE 22DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: CONNECTED TOYS MARKET56
5.2.1DRIVERS57
5.2.1.1Shift toward two-working-parent households giving rise to monitoring and tracking of toy devices57
5.2.1.2Inclination of children toward interactive and self-engaging toys57
5.2.2RESTRAINTS58
5.2.2.1Connected toys raising privacy concerns58
5.2.3OPPORTUNITIES58
5.2.3.1Increasing awareness of internet and technology58
5.2.4CHALLENGES59
5.2.4.1Negative effects on children's cognitive development59
5.2.4.2Heightened risks with constant connectivity59
5.3CONNECTED TOYS MARKET: SUPPLY CHAIN ANALYSIS60
FIGURE 23CONNECTED TOYS MARKET: SUPPLY CHAIN60
5.4ECOSYSTEM61
FIGURE 24CONNECTED TOYS MARKET: ECOSYSTEM61
TABLE 4CONNECTED TOYS MARKET: ECOSYSTEM62
5.5PRICING MODEL ADOPTED BY PLAYERS IN CONNECTED TOYS MARKET PLAYERS63
TABLE 5PRICING MODELS AND INDICATIVE PRICE POINTS, 2021–202263
5.6TECHNOLOGY ANALYSIS63
5.6.1INTRODUCTION63
5.6.2ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING63
5.6.3AUGMENTED/VIRTUAL REALITY64
5.7CASE STUDY ANALYSIS64
5.7.1CASE STUDY 1: SPHERO ROBOTS CREATE ENHANCED EXPERIENCE WHILE LEARNING COMPUTER SCIENCE64
5.7.2CASE STUDY 2: NTUC LEARNINGHUB TRAINING LEARNERS WITH UBTECH'S K12 MODEL65
5.7.3CASE STUDY 3: INDUCING PROBLEM-SOLVING ABILITIES IN CHILDREN WITH SPHERO'S LITTLEBITS65
5.8PATENT ANALYSIS66
5.8.1METHODOLOGY66
5.8.2TYPES OF PATENTS66
TABLE 6PATENTS FILED, 2019–202266
5.8.3INNOVATION AND PATENT APPLICATIONS67
FIGURE 25TOTAL NUMBER OF PATENTS GRANTED IN A YEAR, 2019–202267
5.8.3.1Top applicants67
FIGURE 26TOP TEN COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS, 2019–202267
TABLE 7US: TOP TEN PATENT OWNERS IN CONNECTED TOYS MARKET, 2019–202268
TABLE 8LIST OF PATENTS IN CONNECTED TOYS MARKET, 2020–202268
5.9REVENUE SHIFT FOR CONNECTED TOYS MARKET69
FIGURE 27REVENUE IMPACT ON CONNECTED TOYS MARKET69
5.10PORTER'S FIVE FORCES ANALYSIS69
TABLE 9CONNECTED TOYS MARKET: PORTER'S FIVE FORCES MODEL69
5.10.1THREAT OF NEW ENTRANTS70
5.10.2THREAT OF SUBSTITUTES70
5.10.3BARGAINING POWER OF BUYERS70
5.10.4BARGAINING POWER OF SUPPLIERS70
5.10.5INTENSITY OF COMPETITIVE RIVALRY70
5.11REGULATORY LANDSCAPE71
5.11.1REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS71
TABLE 10NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS71
TABLE 11EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS71
TABLE 12ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS72
TABLE 13MIDDLE EAST & AFRICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS72
TABLE 14LATIN AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS73
5.11.1.1North America73
5.11.1.1.1US73
5.11.1.1.2Canada73
5.11.1.2Europe74
5.11.1.2.1China74
5.11.1.2.2India74
5.11.1.2.3Australia74
5.11.1.2.4Japan74
5.11.1.3Middle East & Africa74
5.11.1.3.1Middle East75
5.11.1.3.2South Africa76
5.11.1.4Latin America77
5.11.1.4.1Brazil77
5.11.1.4.2Mexico77
5.12KEY STAKEHOLDERS & BUYING CRITERIA77
5.12.1KEY STAKEHOLDERS IN BUYING PROCESS77
FIGURE 28INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS77
TABLE 15INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS78
5.12.2BUYING CRITERIA78
FIGURE 29KEY BUYING CRITERIA78
TABLE 16KEY BUYING CRITERIA FOR TOP THREE VERTICALS78
5.13KEY CONFERENCES & EVENTS IN 2022-202379
TABLE 17CONNECTED TOYS MARKET: DETAILED LIST OF CONFERENCES & EVENTS79
6CONNECTED TOYS MARKET, BY APPLICATION80
6.1INTRODUCTION81
6.1.1APPLICATION: CONNECTED TOYS MARKET DRIVERS81
FIGURE 30ENTERTAINMENT SEGMENT EXPECTED TO GROW AT HIGHER CAGR DURING FORECAST PERIOD81
TABLE 18CONNECTED TOYS MARKET, BY APPLICATION, 2016–2021 (USD MILLION)81
TABLE 19CONNECTED TOYS MARKET, BY APPLICATION, 2022–2027 (USD MILLION)82
6.2EDUCATION82
6.2.1GENERATING INTEREST TO MAKE LEARNING FUN AND INTERACTIVE82
TABLE 20EDUCATION: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)82
TABLE 21EDUCATION: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)83
6.3ENTERTAINMENT83
6.3.1CONNECTED TOYS HELP DISCOVER INTEREST WITH REDUCED SCREENTIME83
TABLE 22ENTERTAINMENT: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)83
TABLE 23ENTERTAINMENT: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)84
6.4OTHER APPLICATIONS84
6.4.1CONNECTED TOYS HELP BUILD HABITS AND KEEP TRACK OF CHILD’S ACTIVITIES84
TABLE 24OTHER APPLICATIONS: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)84
TABLE 25OTHER APPLICATIONS: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)85
7CONNECTED TOYS MARKET, BY AGE GROUP86
7.1INTRODUCTION87
7.1.1AGE GROUP: CONNECTED TOYS MARKET DRIVERS87
FIGURE 319–12 YEARS SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD87
TABLE 26CONNECTED TOYS MARKET, BY AGE GROUP, 2016–2021 (USD MILLION)87
TABLE 27CONNECTED TOYS MARKET, BY COMPONENT, 2022–2027 (USD MILLION)88
7.21–5 YEARS88
7.2.1CONNECTED TOYS ENHANCE CURIOSITY OF KIDS TO LEARN, EXPLORE, AND DISCOVER NEW TOYS88
TABLE 281-5: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)88
TABLE 291-5: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)89
7.36–8 YEARS89
TABLE 306-8: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)89
TABLE 316-8: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)90
7.49–12 YEARS90
7.4.1CONNECTED TOYS DEVELOP CREATIVE THINKING AND IMPROVE PERSONALITY90
TABLE 329-12: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)90
TABLE 339-12: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)91

7.5TEENAGERS (13-19 YEARS)91
7.5.1ENCOURAGE TEAMWORK AND DEVELOP PROBLEM-SOLVING SKILLS91
TABLE 34TEENAGERS (13-19 YEARS): CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)91
TABLE 35TEENAGERS (13-19 YEARS): CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)92
8CONNECTED TOYS MARKET, BY INTERFACING DEVICE93
8.1INTRODUCTION94
8.1.1INTERFACING DEVICE: CONNECTED TOYS MARKET DRIVERS94
FIGURE 32SMARTPHONE/TABLET SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD94
TABLE 36CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2016–2021 (USD MILLION)95
TABLE 37CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2022–2027 (USD MILLION)95
8.2SMARTPHONE/TABLET95
8.2.1ENHANCED NETWORK INFRASTRUCTURE AND SENSOR-BASED TECHNOLOGIES TO DRIVE GROWTH OF SMARTPHONE-CONNECTED TOYS95
TABLE 38SMARTPHONE/TABLET: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)96
TABLE 39SMARTPHONE/TABLET: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)96
8.3PC/LAPTOP97
8.3.1DAILY LEARNING EXERCISES FOR KIDS TO SURGE DEMAND FOR PC/LAPTOP SEGMENT97
TABLE 40PC/LAPTOP: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)97
TABLE 41PC/LAPTOP: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)97
9CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL98
9.1INTRODUCTION99
9.1.1DISTRIBUTION CHANNEL: CONNECTED TOYS MARKET DRIVERS99
FIGURE 33ONLINE SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD99
TABLE 42CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2016–2021 (USD MILLION)99
TABLE 43CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2022–2027 (USD MILLION)100
9.2ONLINE100
9.2.1ONLINE DISTRIBUTION TO CREATE FASTER RESPONSE TO BUYER/MARKET DEMANDS100
TABLE 44ONLINE: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)100
TABLE 45ONLINE: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)101

9.3OFFLINE101
9.3.1HUGE PROFITS THROUGH DEPARTMENTAL DISTRIBUTION OF CONNECTED TOYS101
TABLE 46OFFLINE: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)101
TABLE 47OFFLINE: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)102
10CONNECTED TOYS MARKET, BY TECHNOLOGY103
10.1INTRODUCTION104
10.1.1TECHNOLOGY: CONNECTED TOYS MARKET DRIVERS104
FIGURE 34OTHER TECHNOLOGIES SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD104
TABLE 48CONNECTED TOYS MARKET, BY TECHNOLOGY, 2016–2021 (USD MILLION)105
TABLE 49CONNECTED TOYS MARKET, BY TECHNOLOGY, 2022–2027 (USD MILLION)105
10.2WI-FI105
10.2.1FACILITATE COMMUNICATION AMONG PARENTS, CHILDREN, AND TEACHERS105
TABLE 50WI-FI: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)106
TABLE 51WI-FI: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)106
10.3BLUETOOTH106
10.3.1BLUETOOTH-ENABLED TOYS ALLOW PARENTS TO MONITOR AND CONTROL THEIR CHILDREN’S ACTIVITIES106
TABLE 52BLUETOOTH: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)107
TABLE 53BLUETOOTH: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)107
10.4OTHER TECHNOLOGIES107
TABLE 54OTHER TECHNOLOGIES: CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)108
TABLE 55OTHER TECHNOLOGIES: CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)108
11CONNECTED TOYS MARKET, BY REGION109
11.1INTRODUCTION110
FIGURE 35CONNECTED TOYS MARKET: REGIONAL SNAPSHOT (2022)110
FIGURE 36CONNECTED TOYS MARKET, BY REGION, 2022 VS. 2027 (USD MILLION)110
TABLE 56CONNECTED TOYS MARKET, BY REGION, 2016–2021 (USD MILLION)111
TABLE 57CONNECTED TOYS MARKET, BY REGION, 2022–2027 (USD MILLION)111
11.2NORTH AMERICA111
11.2.1PESTLE ANALYSIS: NORTH AMERICA112
FIGURE 37NORTH AMERICA MARKET SNAPSHOT113
TABLE 58NORTH AMERICA: CONNECTED TOYS MARKET, BY APPLICATION, 2016–2021 (USD MILLION)113
TABLE 59NORTH AMERICA: CONNECTED TOYS MARKET, BY APPLICATION, 2022–2027 (USD MILLION)114
TABLE 60NORTH AMERICA: CONNECTED TOYS MARKET BY INTERFACING DEVICE, 2016–2021 (USD MILLION)114
TABLE 61NORTH AMERICA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2022–2027 (USD MILLION)114
TABLE 62NORTH AMERICA: CONNECTED TOYS MARKET, BY AGE GROUP, 2016–2021 (USD MILLION)114
TABLE 63NORTH AMERICA: CONNECTED TOYS MARKET, BY AGE GROUP, 2022–2027 (USD MILLION)115
TABLE 64NORTH AMERICA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2016–2021 (USD MILLION)115
TABLE 65NORTH AMERICA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2022–2027 (USD MILLION)115
TABLE 66NORTH AMERICA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2016–2021 (USD MILLION)115
TABLE 67NORTH AMERICA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2022–2027 (USD MILLION)116
TABLE 68NORTH AMERICA: CONNECTED TOYS MARKET, BY COUNTRY, 2016–2021 (USD MILLION)116
TABLE 69NORTH AMERICA: CONNECTED TOYS MARKET, BY COUNTRY, 2022–2027 (USD MILLION)116
11.2.2US116
11.2.2.1Remarkable growth of smart homes116
11.2.3CANADA117
11.2.3.1Connected toys improve kids learning activities at home117
TABLE 70CANADA: CONNECTED TOYS MARKET, BY APPLICATION, 2016–2021 (USD MILLION)117
TABLE 71CANADA: CONNECTED TOYS MARKET, BY APPLICATION, 2022–2027 (USD MILLION)117
TABLE 72CANADA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2016–2021 (USD MILLION)117
TABLE 73CANADA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2022–2027 (USD MILLION)118
TABLE 74CANADA: CONNECTED TOYS MARKET, BY AGE GROUP, 2016–2021 (USD MILLION)118
TABLE 75CANADA: CONNECTED TOYS MARKET, BY AGE GROUP, 2022–2027 (USD MILLION)118
TABLE 76CANADA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2016–2021 (USD MILLION)118
TABLE 77CANADA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2022–2027 (USD MILLION)119
TABLE 78CANADA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2016–2021 (USD MILLION)119
TABLE 79CANADA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2022–2027 (USD MILLION)119
11.3EUROPE119
11.3.1PESTLE ANALYSIS: EUROPE120
TABLE 80EUROPE: CONNECTED TOYS MARKET, BY APPLICATION, 2016–2021 (USD MILLION)121
TABLE 81EUROPE: CONNECTED TOYS MARKET, BY APPLICATION, 2022–2027 (USD MILLION)121
TABLE 82EUROPE: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2016–2021 (USD MILLION)121
TABLE 83EUROPE: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2022–2027 (USD MILLION)121
TABLE 84EUROPE: CONNECTED TOYS MARKET, BY AGE GROUP, 2016–2021 (USD MILLION)122
TABLE 85EUROPE: CONNECTED TOYS MARKET, BY AGE GROUP, 2022–2027 (USD MILLION)122
TABLE 86EUROPE: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2016–2021 (USD MILLION)122
TABLE 87EUROPE: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2022–2027 (USD MILLION)122
TABLE 88EUROPE: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2016–2021 (USD MILLION)123
TABLE 89EUROPE: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2022–2027 (USD MILLION)123
TABLE 90EUROPE: CONNECTED TOYS MARKET, BY COUNTRY, 2016–2021 (USD MILLION)123
TABLE 91EUROPE: CONNECTED TOYS MARKET, BY COUNTRY, 2022–2027 (USD MILLION)123
11.3.2UK124
11.3.2.1Launch of framework for development of connected toys and adoption of emerging technologies124
TABLE 92UK: CONNECTED TOYS MARKET, BY APPLICATION, 2016–2021 (USD MILLION)124
TABLE 93UK: CONNECTED TOYS MARKET, BY APPLICATION, 2022–2027 (USD MILLION)124
TABLE 94UK: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2016–2021 (USD MILLION)124
TABLE 95UK: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2022–2027 (USD MILLION)125
TABLE 96UK: CONNECTED TOYS MARKET, BY AGE GROUP, 2016–2021 (USD MILLION)125
TABLE 97UK: CONNECTED TOYS MARKET, BY AGE GROUP, 2022–2027 (USD MILLION)125
TABLE 98UK: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2016–2021 (USD MILLION)125
TABLE 99UK: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2022–2027 (USD MILLION)126
TABLE 100UK: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2016–2021 (USD MILLION)126
TABLE 101UK: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2022–2027 (USD MILLION)126
11.3.3GERMANY126
11.3.3.1Need to accelerate smart learning at home126
11.3.4FRANCE126
11.3.4.1Rising need to develop secure learning products for kids at home126
11.3.5REST OF EUROPE127
11.4ASIA-PACIFIC127
11.4.1PESTLE ANALYSIS: ASIA PACIFIC127
TABLE 102ASIA PACIFIC: CONNECTED TOYS MARKET, BY APPLICATION, 2016–2021 (USD MILLION)128
TABLE 103ASIA PACIFIC: CONNECTED TOYS MARKET, BY APPLICATION, 2022–2027 (USD MILLION)128
TABLE 104ASIA PACIFIC: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2016–2021 (USD MILLION)129
TABLE 105ASIA PACIFIC: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2022–2027 (USD MILLION)129
TABLE 106ASIA PACIFIC: CONNECTED TOYS MARKET, BY AGE GROUP, 2016–2021 (USD MILLION)129
TABLE 107ASIA PACIFIC: CONNECTED TOYS MARKET, BY AGE GROUP, 2022–2027 (USD MILLION)129
TABLE 108ASIA PACIFIC: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2016–2021 (USD MILLION)130
TABLE 109ASIA PACIFIC: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2022–2027 (USD MILLION)130
TABLE 110ASIA PACIFIC: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2016–2021 (USD MILLION)130
TABLE 111ASIA PACIFIC: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2022–2027 (USD MILLION)130
TABLE 112ASIA PACIFIC: CONNECTED TOYS MARKET, BY COUNTRY, 2016–2021 (USD MILLION)131
TABLE 113ASIA PACIFIC: CONNECTED TOYS MARKET, BY COUNTRY, 2022–2027 (USD MILLION)131
11.4.2CHINA131
11.4.2.1Rising adoption of internet-connected toys131
11.4.3INDIA131
11.4.3.1Increasing investments to accelerate technological deployment131
TABLE 114INDIA: CONNECTED TOYS MARKET, BY APPLICATION, 2016–2021 (USD MILLION)132
TABLE 115INDIA: CONNECTED TOYS MARKET, BY APPLICATION, 2022–2027 (USD MILLION)132
TABLE 116INDIA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2016–2021 (USD MILLION)132
TABLE 117INDIA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2022–2027 (USD MILLION)132
TABLE 118INDIA: CONNECTED TOYS MARKET, BY AGE GROUP, 2016–2021 (USD MILLION)133
TABLE 119INDIA: CONNECTED TOYS MARKET, BY AGE GROUP, 2022–2027 (USD MILLION)133
TABLE 120INDIA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2016–2021 (USD MILLION)133
TABLE 121INDIA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2022–2027 (USD MILLION)133
TABLE 122INDIA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2016–2021 (USD MILLION)134
TABLE 123INDIA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2022–2027 (USD MILLION)134
11.4.4JAPAN134
11.4.4.1To make coding compulsory in primary schools134
11.4.5REST OF ASIA PACIFIC134
11.5MIDDLE EAST AND AFRICA135
11.5.1PESTLE ANALYSIS: MIDDLE EAST & AFRICA135
TABLE 124MIDDLE EAST AND AFRICA: CONNECTED TOYS MARKET, BY APPLICATION, 2016–2021 (USD MILLION)136
TABLE 125MIDDLE EAST AND AFRICA: CONNECTED TOYS MARKET, BY APPLICATION, 2022–2027 (USD MILLION)136
TABLE 126MIDDLE EAST AND AFRICA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2016–2021 (USD MILLION)136
TABLE 127MIDDLE EAST AND AFRICA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2022–2027 (USD MILLION)137
TABLE 128MIDDLE EAST AND AFRICA: CONNECTED TOYS MARKET, BY AGE GROUP, 2016–2021 (USD MILLION)137
TABLE 129MIDDLE EAST AND AFRICA: CONNECTED TOYS MARKET, BY AGE GROUP, 2022–2027 (USD MILLION)137
TABLE 130MIDDLE EAST AND AFRICA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2016–2021 (USD MILLION)137
TABLE 131MIDDLE EAST AND AFRICA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2022–2027 (USD MILLION)138
TABLE 132MIDDLE EAST AND AFRICA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2016–2021 (USD MILLION)138
TABLE 133MIDDLE EAST AND AFRICA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2022–2027 (USD MILLION)138
TABLE 134MIDDLE EAST AND AFRICA: CONNECTED TOYS MARKET, BY COUNTRY, 2016–2021 (USD MILLION)138
TABLE 135MIDDLE EAST AND AFRICA: CONNECTED TOYS MARKET, BY COUNTRY, 2022–2027 (USD MILLION)139
11.5.2MIDDLE EAST139
11.5.2.1Increasing investments in technology to achieve digital vision 2030139
TABLE 136MIDDLE EAST: CONNECTED TOYS MARKET, BY APPLICATION, 2016–2021 (USD MILLION)139
TABLE 137MIDDLE EAST: CONNECTED TOYS MARKET, BY APPLICATION, 2022–2027 (USD MILLION)139
TABLE 138MIDDLE EAST: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2016–2021 (USD MILLION)140
TABLE 139MIDDLE EAST: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2022–2027 (USD MILLION)140
TABLE 140MIDDLE EAST: CONNECTED TOYS MARKET, BY AGE GROUP, 2016–2021 (USD MILLION)140
TABLE 141MIDDLE EAST: CONNECTED TOYS MARKET, BY AGE GROUP, 2022–2027 (USD MILLION)140
TABLE 142MIDDLE EAST: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2016–2021 (USD MILLION)141
TABLE 143MIDDLE EAST: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2022–2027 (USD MILLION)141
TABLE 144MIDDLE EAST: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2016–2021 (USD MILLION)141
TABLE 145MIDDLE EAST: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2022–2027 (USD MILLION)141
11.5.3AFRICA142
11.5.3.1Increasing demand for digitalized products in education industry142
11.5.4REST OF MIDDLE EAST AND AFRICA142
11.6LATIN AMERICA142
11.6.1PESTLE ANALYSIS: LATIN AMERICA142
TABLE 146LATIN AMERICA: CONNECTED TOYS MARKET, BY APPLICATION, 2016–2021 (USD MILLION)143
TABLE 147LATIN AMERICA: CONNECTED TOYS MARKET, BY APPLICATION, 2022–2027 (USD MILLION)143
TABLE 148LATIN AMERICA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2016–2021 (USD MILLION)144
TABLE 149LATIN AMERICA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2022–2027 (USD MILLION)144
TABLE 150LATIN AMERICA: CONNECTED TOYS MARKET, BY AGE GROUP, 2016–2021 (USD MILLION)144
TABLE 151LATIN AMERICA: CONNECTED TOYS MARKET, BY AGE GROUP, 2022–2027 (USD MILLION)144
TABLE 152LATIN AMERICA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2016–2021 (USD MILLION)145
TABLE 153LATIN AMERICA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2022–2027 (USD MILLION)145
TABLE 154LATIN AMERICA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2016–2021 (USD MILLION)145
TABLE 155LATIN AMERICA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2022–2027 (USD MILLION)145
TABLE 156LATIN AMERICA: CONNECTED TOYS MARKET, BY COUNTRY, 2016–2021 (USD MILLION)146
TABLE 157LATIN AMERICA: CONNECTED TOYS MARKET, BY COUNTRY, 2022–2027 (USD MILLION)146
11.6.2BRAZIL146
11.6.2.1Rising need to strengthen education system146
TABLE 158BRAZIL: CONNECTED TOYS MARKET, BY APPLICATION, 2016–2021 (USD MILLION)146
TABLE 159BRAZIL: CONNECTED TOYS MARKET, BY APPLICATION, 2022–2027 (USD MILLION)147
TABLE 160BRAZIL: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2016–2021 (USD MILLION)147
TABLE 161BRAZIL: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2022–2027 (USD MILLION)147
TABLE 162BRAZIL: CONNECTED TOYS MARKET, BY AGE GROUP, 2016–2021 (USD MILLION)147
TABLE 163BRAZIL: CONNECTED TOYS MARKET, BY AGE GROUP, 2022–2027 (USD MILLION)148
TABLE 164BRAZIL: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2016–2021 (USD MILLION)148
TABLE 165BRAZIL: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2022–2027 (USD MILLION)148
TABLE 166BRAZIL: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2016–2021 (USD MILLION)148
TABLE 167BRAZIL: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2022–2027 (USD MILLION)149
11.6.3MEXICO149
11.6.3.1Increasing number of internet users to drive market growth.149
11.6.4REST OF LATIN AMERICA149
12COMPETITIVE LANDSCAPE150
12.1OVERVIEW150
12.2KEY PLAYER STRATEGIES150
TABLE 168OVERVIEW OF STRATEGIES DEPLOYED BY KEY PLAYERS IN CONNECTED TOYS MARKET150
12.3MARKET SHARE ANALYSIS OF TOP PLAYERS151
TABLE 169CONNECTED TOYS MARKET: DEGREE OF COMPETITION151
12.4HISTORICAL REVENUE ANALYSIS152
FIGURE 38HISTORICAL THREE-YEAR REVENUE ANALYSIS OF LEADING PLAYERS, 2019–2021 (USD MILLION)152
12.5COMPETITIVE BENCHMARKING152
TABLE 170PRODUCT FOOTPRINT WEIGHTAGE152
TABLE 171CONNECTED TOYS MARKET: COMPETITIVE BENCHMARKING OF KEY PLAYERS153
TABLE 172CONNECTED TOYS MARKET: DETAILED LIST OF KEY STARTUP/SMES153
TABLE 173CONNECTED TOYS MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUP/SMES154
TABLE 174CONNECTED TOYS MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUP/ SMES BY REGION155
TABLE 175CONNECTED TOYS MARKET: COMPETITIVE BENCHMARKING OF MAJOR PLAYERS156
12.6MARKET RANKING OF KEY PLAYERS IN CONNECTED TOYS MARKET, 2022156
FIGURE 39MARKET RANKING OF KEY PLAYERS, 2022156
12.7COMPANY EVALUATION QUADRANT157
12.7.1STARS157
12.7.2EMERGING LEADERS157
12.7.3PERVASIVE PLAYERS157
12.7.4PARTICIPANTS157
FIGURE 40CONNECTED TOYS MARKET (GLOBAL), COMPANY EVALUATION MATRIX, 2022158
12.8STARTUP/SME EVALUATION QUADRANT159
12.8.1PROGRESSIVE COMPANIES159
12.8.2RESPONSIVE COMPANIES159
12.8.3DYNAMIC COMPANIES159
12.8.4STARTING BLOCKS159
FIGURE 41CONNECTED TOYS MARKET (STARTUP): COMPANY EVALUATION MATRIX, 2022160
12.9COMPETITIVE SCENARIO161
12.9.1PRODUCT LAUNCHES161
TABLE 176PRODUCT LAUNCHES, JANUARY 2019–JULY 2022161
12.9.2DEALS164
TABLE 177DEALS, JANUARY 2019–JULY 2022164
13COMPANY PROFILES165
13.1MAJOR PLAYERS165
(Business Overview, Products/Solutions/Services Offered, Recent Developments, and MnM View)*
13.1.1MATTEL165
TABLE 178MATTEL: BUSINESS OVERVIEW165
FIGURE 42MATTEL: COMPANY SNAPSHOT166
TABLE 179MATTEL: PRODUCTS/SOLUTIONS/SERVICES OFFERED166
TABLE 180MATTEL: PRODUCT LAUNCHES167
TABLE 181MATTEL: DEALS167
13.1.2HASBRO169
TABLE 182HASBRO: BUSINESS OVERVIEW169
FIGURE 43HASBRO: COMPANY SNAPSHOT170
TABLE 183HASBRO: PRODUCTS/SOLUTIONS/SERVICES OFFERED170
TABLE 184HASBRO: DEALS171
13.1.3LEGO173
TABLE 185LEGO: BUSINESS OVERVIEW173
FIGURE 44LEGO: COMPANY SNAPSHOT173
TABLE 186LEGO: PRODUCTS/SOLUTIONS/SERVICES OFFERED174
TABLE 187LEGO: PRODUCT LAUNCHES174
TABLE 188LEGO: DEALS175
13.1.4SONY CORPORATION176
TABLE 189SONY: BUSINESS OVERVIEW176
FIGURE 45SONY: COMPANY SNAPSHOT176
TABLE 190SONY: PRODUCTS/SOLUTIONS/SERVICES OFFERED177
TABLE 191SONY: PRODUCT LAUNCHES177
TABLE 192SONY: DEALS179
13.1.5VTECH180
TABLE 193VTECH: BUSINESS OVERVIEW180
FIGURE 46VTECH: COMPANY SNAPSHOT181
TABLE 194VTECH: PRODUCTS/SOLUTIONS/SERVICES OFFERED181
TABLE 195VTECH: PRODUCT LAUNCHES182
TABLE 196VTECH: DEALS182
13.1.6UBTECH184
TABLE 197UBTECH: BUSINESS OVERVIEW184
TABLE 198UBTECH: PRODUCTS/SOLUTIONS/SERVICES OFFERED184
13.1.7DJI186
TABLE 199DJI: BUSINESS OVERVIEW186
TABLE 200DJI: PRODUCTS/SOLUTIONS/SERVICES OFFERED186
TABLE 201DJI: PRODUCT LAUNCHES187
TABLE 202DJI: DEALS187
13.1.8IROBOT188
TABLE 203IROBOT: BUSINESS OVERVIEW188
FIGURE 47IROBOT: COMPANY SNAPSHOT188
TABLE 204IROBOT: PRODUCTS/SOLUTIONS/SERVICES OFFERED189
TABLE 205IROBOT: PRODUCT LAUNCHES189
TABLE 206IROBOT: DEALS189
TABLE 207IROBOT: OTHERS190
13.2STARTUP/SME PLAYERS191
13.2.1SPHERO191
TABLE 208SPHERO: BUSINESS OVERVIEW191
TABLE 209SPHERO: PRODUCTS/SOLUTIONS/SERVICES OFFERED191
TABLE 210SPHERO: PRODUCT LAUNCHES192
TABLE 211SPHER0: DEALS193
13.2.2DIGITAL DREAM LABS194
13.2.3PILLAR195
13.2.4WONDER WORKSHOP196
13.2.5TOSY ROBOTICS197
13.2.6WORKINMAN INTERACTIVE198
13.2.7WOWWEE199
13.2.8KEYI TECH200
13.2.9MIKO201
13.2.10MAKEBLOCK202
13.2.11SMART TEDDY203
13.2.12INTELINO203
13.2.13FISCHERTECHNIK204
13.2.14POTENSIC204
13.2.15MAINBOT205
13.2.16ROYBI205
13.2.17PLAYSHIFU206
* Business Overview, Products/Solutions/Services Offered, Recent Developments, and MnM View might not be captured in case of unlisted companies.

14ADJACENT/RELATED MARKETS207
14.1SMART LEARNING MARKET207
14.1.1MARKET OVERVIEW207
14.1.2SMART LEARNING MARKET, BY COMPONENT207
TABLE 212SMART LEARNING MARKET, BY COMPONENT, 2017–2020 (USD MILLION)208
TABLE 213SMART LEARNING MARKET, BY COMPONENT, 2021–2026 (USD MILLION)208
14.1.2.1Hardware208
TABLE 214SMART LEARNING MARKET, BY HARDWARE, 2017–2020 (USD MILLION)208
TABLE 215SMART LEARNING MARKET, BY HARDWARE, 2021–2026 (USD MILLION)209
14.1.2.2Software209
TABLE 216SMART LEARNING MARKET, BY SOFTWARE, 2017–2020 (USD MILLION)209
TABLE 217SMART LEARNING MARKET, BY SOFTWARE, 2021–2026 (USD MILLION)209
14.1.2.3Smart learning market, by service210
TABLE 218SMART LEARNING MARKET, BY SERVICE, 2017–2020 (USD MILLION)210
TABLE 219SMART LEARNING MARKET, BY SERVICE, 2021–2026 (USD MILLION)210
14.1.3SMART LEARNING MARKET, BY LEARNING TYPE210
14.1.3.1Introduction210
TABLE 220SMART LEARNING MARKET, BY LEARNING TYPE, 2017–2020 (USD MILLION)211
TABLE 221SMART LEARNING MARKET, BY LEARNING TYPE, 2021–2026 (USD MILLION)211
14.1.4SMART LEARNING MARKET, BY END USER211
14.1.4.1Introduction211
TABLE 222SMART LEARNING MARKET, BY END USER, 2017–2020 (USD MILLION)211
TABLE 223SMART LEARNING MARKET, BY END USER, 2021–2026 (USD MILLION)212
14.1.5SMART LEARNING MARKET, BY REGION212
14.1.5.1Introduction212
TABLE 224SMART LEARNING MARKET, BY REGION, 2017–2020 (USD MILLION)212
TABLE 225SMART LEARNING MARKET, BY REGION, 2021–2026 (USD MILLION)213
15APPENDIX214
15.1DISCUSSION GUIDE214
15.2KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL217
15.3CUSTOMIZATION OPTIONS219
15.4RELATED REPORTS219
15.5AUTHOR DETAILS220

Report Title: Connected Toys Market by Application (Education, Entertainment, Other Applications), Age Group (1 -5 Years, 6 -8 Years, 9-12 Years, 13-19 Years), Interfacing Device (Smartphone/Tablet and PC/Laptop) and Region - Global Forecast to 2027


Your Details
Valid Invalid number

SELECT A FORMAT

ADD TO CART BUY NOW