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Where Consumers Shop for Toys and Games

Where Consumers Shop for Toys and Games

While e-commerce has continued to gain share in recent years, helped by lockdowns and enforced closures of store-based retail outlets during the pandemic, traditional toys and games stores do still have a role to play, particularly for traditional toys and games, given they can offer children an experience that is still difficult to replicate online, although, in video games, physical stores are increasingly fighting a losing battle, particularly with the immense popularity of mobile gaming.

Euromonitor International's Where Consumers Shop for Toys and Games global briefing offers a comprehensive guide to the Toys and Games market at an international level. It looks at both global and regional level performances as well as providing category and channel analysis. It identifies the leading companies and offers strategic analysis of key factors influencing the industry, new product developments as well as future trends and prospects.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Industry snapshot
Channel shifts
Store-based channels
Non-store channels
Future developments

Report Title: Where Consumers Shop for Toys and Games

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