0
     

Report Added
Report already added
Global Extended Reality Market Research Report: Forecast (2021-2026)

Global Extended Reality Market Research Report: Forecast (2021-2026)

Market Overview

Extended Reality (XR) is an umbrella term covering all the other technologies such as augmented, virtual, and mixed reality to enhance the real and virtual world.
According to the MarkNtel Advisors’ research report, “Global Extended Reality Market Analysis, 2021”, the market is expected to grow at a CAGR of around 55% during 2021-26. The factors surging the market growth are a heavy investment made by giant companies such as Microsoft in spatial computing technology, a significant decline in the prices of XR hardware and burgeoning adoption of XR in consumer applications such as gaming, education and entertainment. Besides these, fueling penetration of smartphones and connected devices, boost in digital transformation across the verticals and snowballing investment toward R&D of sensor technologies are the factors anticipated to promulgate the growth of the market in the forecast period.

Impact of COVID-19

The Covid-19 pandemic has rapidly augmented the adoption of various digital technology such as AR, VR, and mixed reality. The lockdown imposition restricted the movement due to which people indulged more into the virtual environment to support remote working, online classes and shop virtually. The abundance of access to the internet have inclined people inclination to adopt XR in some form or the other. The gaming application and social media platform such as Snapchat, Instagram witnessed robust growth due to the rising number of daily active user and burgeoning use of augmented reality.

Market Segmentation

Healthcare & Life Science Accounted for the Substantial Market Share

Based on End-User, Healthcare & Life Science accounted for the substantial market share in the Global Extended Reality market in 2019. The adoption of extended reality has greatly benefitted the healthcare industry. The use of XR allows their medical student to have skill-based training by learning on holographical shown human organs. Besides this, it enables the surgeon to have a better understanding of the patient’s condition, and also help in cognitive behaviour and exposure therapy during the treatment. Moreover, extended reality is also used to intersect real-time data in live surgeries to curb the dependency on pain medication. Hence, it is said to be the next high-tech solution in healthcare in the coming years as revealed by the MarkNtel Advisors’ research report “Global Extended Reality Market Analysis, 2021”.

Hardware Dominated the Market

Based on the Component, Hardware dominated the Global Extended Reality market in 2019. The hardware segment is bifurcated into Sensors, Cameras, Transducers, Speakers. The diminishing cost of hardware such as sensor, camera, boost in the adoption of smart devices and introduction of new and technologically advanced AR and VR devices are the factors propelling the growth of the segment.

Regional Landscape

Asia-Pacific Register Fastest Growth

Asia-Pacific is projected to register the fastest growth in the Global Extended Reality market during 2021-26. China acquired the highest market share in the Asia-Pacific region. The growth is accredited to burgeoning investment in AR and VR technologies, a significant rise in the number of online education platform and surging adoption among various end-user such as manufacturing, entertainment, healthcare and IT for technological transformation. Along with this, the launch of a theme park with the use of 5G and extended reality is also positively impacting the market growth.

Market Driver

Burgeoning Adoption of XR in consumer Applications

The extended reality is witnessing astronomical adoption in consumer application such as for gaming and entertainment purpose as gaming and entertainment industry were the early adopter of XR technologies. The COVID-19 pandemic has an optimistic impact on the gaming and entertainment industry due to a boost in the demand for XR in the marketing and advertising fields. Moreover, the increasing penetration of the internet, snowballing demand for VR headset and the launch of technologically advanced gaming products are projected to augment the growth of the market in the forecast period.

Competitive Landscape

According to MarkNtel Advisors, the major leading players in the global Extended Reality market are Facebook Inc, Alphabet Inc. (Google Inc.), HTC Corporation, Unity technologies, Microsoft Corporation, Samsung Electronics CO., LTD, Magic Leap, Sony Corporation, Vuzix Corporation, Atheer, PTC, Apple Inc., Eon Reality, Niantic Inc., Snap Inc. etc.

Key Questions Answered in the Market Research Report:

1. What are the key overall market statistics or market estimates (Market Overview, Market Size- By Value, Forecast Numbers, Market Segmentation, Market Shares) of Global Extended Reality Market?
2. What is the region-wise industry size, growth drivers and challenges key market trends?
3. What are the key innovations, opportunities, current and future trends and regulations in the Global Extended Reality Market?
4. Who are the key competitors, what are their key strength and weakness and how they perform in Global Extended Reality Market based on the competitive benchmarking matrix?
5. What are the key results derived from the market surveys conducted during the course of Global Extended Reality Market study?

Market Outlook, Segmentation and Statistics
1) Impact of COVID-19 on Global Extended Reality Market
2) Global Extended Reality Market Start-up Ecosystem
a) Timeline of Entrepreneurial Activity
b) List of Prominent Start-ups
c) Funding Details
d) Key Investors
e) Strategic Objectives
f) Future Plans
g) Geography-wise Distribution of Notable Start-ups
h) Geography Wise Investor Funding
i) Nature of Business Wise Investor Funding Received
3) Market Size & Analysis
a) By Revenue
4) Market Share & Analysis
a) By Component
i) Hardware
(1) Sensors
(2) Cameras
(3) Transducers
(4) Speakers
ii) Services
(1) Professional Services
(2) Managed Services
iii) Software
(1) Handheld Mobile Apps
(2) Content Creation & Software Engines
(3) Development Suit
b) By Type
i) Mobile XR
ii) PC-tethered XR
iii) Windows
c) By Delivery Model
i) Consumer Based
(1) Gaming
(2) Entertainment
(3) Others
ii) Business Based
(1) Manufacturing & Production
(2) Healthcare
(3) Others
d) By Organization Size
i) Small & Medium-Sized
ii) Large Enterprises
e) By Application
i) Virtual Reality
ii) Augmented Reality
iii) Mixed Reality
f) By End- Users
i) BFSI
ii) Healthcare & Life Sciences
iii) Telecommunications & IT
iv) Government & Public Sector
v) Manufacturing
vi) Consumer Goods & Retail
vii) Media & Entertainment
viii) Others
g) By Region
i) North America Extended Reality Market Outlook, 2016-2026F (USD Million)
(1) The US Extended Reality Market Outlook, 2016-2026F (USD Million)
(2) Canada Extended Reality Market Outlook, 2016-2026F (USD Million)
(3) Mexico Extended Reality Market Outlook, 2016-2026F (USD Million)
ii) South America Extended Reality Market Outlook, 2016-2026F (USD Million)
(1) Brazil Extended Reality Market Outlook, 2016-2026F (USD Million)
(2) Argentina Extended Reality Market Outlook, 2016-2026F (USD Million)
iii) Europe Extended Reality Market Outlook, 2016-2026F (USD Million)
(1) The UK Extended Reality Market Outlook, 2016-2026F (USD Million)
(2) Italy Extended Reality Market Outlook, 2016-2026F (USD Million)
(3) Germany Extended Reality Market Outlook, 2016-2026F (USD Million)
(4) France Extended Reality Market Outlook, 2016-2026F (USD Million)
(5) Spain Extended Reality Market Outlook, 2016-2026F (USD Million)
iv) Asia-Pacific Extended Reality Market Outlook, 2016-2026F (USD Million)
(1) China Extended Reality Market Outlook, 2016-2026F (USD Million)
(2) South Korea Extended Reality Market Outlook, 2016-2026F (USD Million)
(3) Japan Extended Reality Market Outlook, 2016-2026F (USD Million)
(4) India Extended Reality Market Outlook, 2016-2026F (USD Million)
(5) Australia Extended Reality Market Outlook, 2016-2026F (USD Million)
v) Middle East & Africa Extended Reality Market Outlook, 2016-2026F (USD Million)
(1) UAE Extended Reality Market Outlook, 2016-2026F (USD Million)
(2) Saudi Arabia Extended Reality Market Outlook, 2016-2026F (USD Million)
(3) South Africa Extended Reality Market Outlook, 2016-2026F (USD Million)
h) By Competitors
i) Competition Characteristics
ii) Market Share & Analysis
iii) Competitive Metrix
5) Global Extended Reality Patents & Intellectual Property Rights Analysis
a) By Organization
b) By Region
c) By Technology
6) Global Extended Reality Market Hotspots & Opportunities
7) Global Extended Reality Market Regulations & Policy
8) Key Strategic Imperatives for Success and Growth
9) Global Competition Outlook
a) Competition Matrix
b) Company Profile

Frequently Asked Questions:

Q. What is the historical year, base year and forecast year considered in the research report on Global Extended Reality Market?
A. The historical data has been provided since 2016, while the base year is 2020 and the data is forecast up-to 2026.

Q. What are the units or denomination for measuring market value in the report?
A. The market size/industry size or the market value is measured in terms of USD Million.

Q. What would be the growth rate or CAGR of Global Extended Reality Market during 2021-26?
A. The Global Extended Reality Market is projected to grow at a CAGR of 55% during 2021-26.

Q. Who are the key competitors or players operating in Global Extended Reality Market?
A. Facebook Inc, Alphabet Inc. (Google Inc.), HTC Corporation, Unity technologies, Microsoft Corporation, Samsung Electronics CO., LTD, Magic Leap, Sony Corporation, Vuzix Corporation, Atheer, PTC, Apple Inc., Eon Reality, Niantic Inc., Snap Inc. are few of the leading players in the Global Extended Reality Market.

Q. Which types segment would emerge as an opportunity area for players in Global Extended Reality Market?
A. Mobile XR is expected to attain the highest CAGR during the forecast period and maintain its significant market share.

Q. Which region would emerge as an opportunity area for players in Global Extended Reality Market?
A. Asia-Pacific continue to grow at the highest CAGR, presenting immense opportunities for market players of the Global Extended Reality Market.

1. Introduction
1.1. Product Definition
1.2. Research Process
1.3. Market Segmentation
1.4. Assumptions
2. Preface
3. Executive Summary
4. Impact of COVID-19 on Global Extended Reality Market
5. Global Extended Reality Market Start-up Ecosystem
5.1. Timeline of Entrepreneurial Activity
5.2. List of Prominent Start-ups
5.2.1. Funding Details
5.2.2. Key Investors
5.2.3. Strategic Objectives
5.2.4. Future Plans
5.3. Geography wise Distribution of Notable Start-ups
5.4. Geography Wise Investor Funding
5.5. Nature of Business Wise Investor Funding Received
6. Global Extended Reality Market Trends & Insights
7. Global Extended Reality Patents & Intellectual Property Rights Analysis
7.1. By Organization
7.2. By Region
7.3. By Technology
8. Global Extended Reality Market Dynamics
8.1. Growth Drivers
8.2. Challenges
8.3. Impact Analysis
9. Global Extended Reality Market Policies, Regulations, Product Standards
10. Global Extended Reality Market Hotspot & Opportunities
11. Global Extended Reality Market Key Strategic Imperatives for Success & Growth
12. Global Extended Reality Market Outlook, 2016-2026F
12.1. Market Size & Analysis
12.1.1. Revenues (USD Million)
12.2. Market Share & Analysis
12.2.1. By Component
12.2.1.1. Hardware
12.2.1.1.1. Sensors
12.2.1.1.2. Cameras
12.2.1.1.3. Transducers
12.2.1.1.4. Speakers
12.2.1.2. Services
12.2.1.2.1. Professional Services
12.2.1.2.2. Managed Services
12.2.1.3. Software
12.2.1.3.1. Handheld Mobile Apps
12.2.1.3.2. Content Creation & Software Engines
12.2.1.3.3. Development Suit
12.2.2. By Type
12.2.2.1. Mobile XR
12.2.2.2. PC-tethered XR
12.2.2.3. Windows
12.2.3. By Delivery Model
12.2.3.1. Consumer Based
12.2.3.1.1. Gaming
12.2.3.1.2. Entertainment
12.2.3.1.3. Others
12.2.3.2. Business Based
12.2.3.2.1. Manufacturing & Production
12.2.3.2.2. Healthcare
12.2.3.2.3. Others
12.2.4. By Organization Size
12.2.4.1. Small & Medium-Sized
12.2.4.2. Large Enterprises
12.2.5. By Application
12.2.5.1. Virtual Reality
12.2.5.2. Augmented Reality
12.2.5.3. Mixed Reality
12.2.6. By End- Users
12.2.6.1. BFSI
12.2.6.2. Healthcare & Life Sciences
12.2.6.3. Telecommunications & IT
12.2.6.4. Government & Public Sector
12.2.6.5. Manufacturing
12.2.6.6. Consumer Goods & Retail
12.2.6.7. Media & Entertainment
12.2.6.8. Others (Education, etc.)
12.2.7. By Region
12.2.7.1. North America
12.2.7.2. South America
12.2.7.3. Europe
12.2.7.4. Middle East & Africa
12.2.7.5. Asia-Pacific
12.2.8. By Company
12.2.8.1. Competition Characteristics
12.2.8.2. Market Share & Analysis
12.2.8.3. Competitive Matrix
13. North America Extended Reality Market Outlook, 2016-2026F
13.1. Market Size & Analysis
13.1.1. Revenues (USD Million)
13.2. Market Share & Analysis
13.2.1. By Component
13.2.2. By Type
13.2.3. By Delivery Model
13.2.4. By Organization Size
13.2.5. By Application
13.2.6. By End-Users
13.2.7. By Country
13.2.7.1. The US Extended Reality Market Outlook, 2016-2026F
13.2.7.1.1. Market Size & Analysis
13.2.7.1.1.1. Revenues (USD Million)
13.2.7.1.2. Market Share & Analysis
13.2.7.1.2.1. By Component
13.2.7.2. Canada Extended Reality Market Outlook, 2016-2026F
13.2.7.2.1. Market Size & Analysis
13.2.7.2.1.1. Revenues (USD Million)
13.2.7.2.2. Market Share & Analysis
13.2.7.2.2.1. By Component
13.2.7.3. Mexico Extended Reality Market Outlook, 2016-2026F
13.2.7.3.1. Market Size & Analysis
13.2.7.3.1.1. Revenues (USD Million)
13.2.7.3.2. Market Share & Analysis
13.2.7.3.2.1. By Component
14. South America Extended Reality Market Outlook, 2016-2026F
14.1. Market Size & Analysis
14.1.1. Revenues (USD Million)
14.2. Market Share & Analysis
14.2.1. By Component
14.2.2. By Type
14.2.3. By Delivery Model
14.2.4. By Organization Size
14.2.5. By Application
14.2.6. By End-Users
14.2.7. By Country
14.2.7.1. Brazil Extended Reality Market Outlook, 2016-2026F
14.2.7.1.1. Market Size & Analysis
14.2.7.1.1.1. Revenues (USD Million)
14.2.7.1.2. Market Share & Analysis
14.2.7.1.2.1. By Component
14.2.7.2. Argentina Extended Reality Market Outlook, 2016-2026F
14.2.7.2.1. Market Size & Analysis
14.2.7.2.1.1. Revenues (USD Million)
14.2.7.2.2. Market Share & Analysis
14.2.7.2.2.1. By Component
15. Europe Extended Reality Market Outlook, 2016-2026F
15.1. Market Size & Analysis
15.1.1. Revenues (USD Million)
15.2. Market Share & Analysis
15.2.1. By Component
15.2.2. By Type
15.2.3. By Delivery Model
15.2.4. By Organization Size
15.2.5. By Application
15.2.6. By End-Users
15.2.7. By Country
15.2.7.1. The UK Extended Reality Market Outlook, 2016-2026F
15.2.7.1.1. Market Size & Analysis
15.2.7.1.1.1. Revenues (USD Million)
15.2.7.1.2. Market Share & Analysis
15.2.7.1.2.1. By Component
15.2.7.2. Italy Extended Reality Market Outlook, 2016-2026F
15.2.7.2.1. Market Size & Analysis
15.2.7.2.1.1. Revenues (USD Million)
15.2.7.2.2. Market Share & Analysis
15.2.7.2.2.1. By Component
15.2.7.3. Germany Extended Reality Market Outlook, 2016-2026F
15.2.7.3.1. Market Size & Analysis
15.2.7.3.1.1. Revenues (USD Million)
15.2.7.3.2. Market Share & Analysis
15.2.7.3.2.1. By Component
15.2.7.4. France Extended Reality Market Outlook, 2016-2026F
15.2.7.4.1. Market Size & Analysis
15.2.7.4.1.1. Revenues (USD Million)
15.2.7.4.2. Market Share & Analysis
15.2.7.4.2.1. By Component
15.2.7.5. Spain Extended Reality Market Outlook, 2016-2026F
15.2.7.5.1. Market Size & Analysis
15.2.7.5.1.1. Revenues (USD Million)
15.2.7.5.2. Market Share & Analysis
15.2.7.5.2.1. By Component
16. Middle East & Africa Extended Reality Market Outlook, 2016-2026F
16.1. Market Size & Analysis
16.1.1. Revenues (USD Million)
16.2. Market Share & Analysis
16.2.1. By Component
16.2.2. By Type
16.2.3. By Delivery Model
16.2.4. By Organization Size
16.2.5. By Application
16.2.6. By End-Users
16.2.7. By Country
16.2.7.1. Saudi Arabia Extended Reality Market Outlook, 2016-2026F
16.2.7.1.1. Market Size & Analysis
16.2.7.1.1.1. Revenues (USD Million)
16.2.7.1.2. Market Share & Analysis
16.2.7.1.2.1. By Component
16.2.7.2. UAE Extended Reality Market Outlook, 2016-2026F
16.2.7.2.1. Market Size & Analysis
16.2.7.2.1.1. Revenues (USD Million)
16.2.7.2.2. Market Share & Analysis
16.2.7.2.2.1. By Component
16.2.7.3. South Africa Extended Reality Market Outlook, 2016-2026F
16.2.7.3.1. Market Size & Analysis
16.2.7.3.1.1. Revenues (USD Million)
16.2.7.3.2. Market Share & Analysis
16.2.7.3.2.1. By Component
17. Asia-Pacific Extended Reality Market Outlook, 2016-2026F
17.1. Market Size & Analysis
17.1.1. Revenues (USD Million)
17.2. Market Share & Analysis
17.2.1. By Component
17.2.2. By Type
17.2.3. By Delivery Model
17.2.4. By Organization Size
17.2.5. By Application
17.2.6. By End-Users
17.2.7. By Country
17.2.7.1. China Extended Reality Market Outlook, 2016-2026F
17.2.7.1.1. Market Size & Analysis
17.2.7.1.1.1. Revenues (USD Million)
17.2.7.1.2. Market Share & Analysis
17.2.7.1.2.1. By Component
17.2.7.2. Japan Extended Reality Market Outlook, 2016-2026F
17.2.7.2.1. Market Size & Analysis
17.2.7.2.1.1. Revenues (USD Million)
17.2.7.2.2. Market Share & Analysis
17.2.7.2.2.1. By Component
17.2.7.3. India Extended Reality Market Outlook, 2016-2026F
17.2.7.3.1. Market Size & Analysis
17.2.7.3.1.1. Revenues (USD Million)
17.2.7.3.2. Market Share & Analysis
17.2.7.3.2.1. By Component
17.2.7.4. South Korea Extended Reality Market Outlook, 2016-2026F
17.2.7.4.1. Market Size & Analysis
17.2.7.4.1.1. Revenues (USD Million)
17.2.7.4.2. Market Share & Analysis
17.2.7.4.2.1. By Component
17.2.7.5. Australia Extended Reality Market Outlook, 2016-2026F
17.2.7.5.1. Market Size & Analysis
17.2.7.5.1.1. Revenues (USD Million)
17.2.7.5.2. Market Share & Analysis
17.2.7.5.2.1. By Component
18. Competition Outlook
18.1. Competition Matrix
18.1.1. Target Markets
18.1.2. Target End Users
18.1.3. Research & Development
18.1.4. Strategic Alliances
18.1.5. Strategic Initiatives
18.2. Company Profiles of Top Companies (Business Description, Product Segments, Business Segments, Financials, Strategic Alliances/ Partnerships, Future Plans)
18.2.1. Facebook Inc
18.2.2. Alphabet Inc. (Google Inc.)
18.2.3. HTC Corporation
18.2.4. Unity Technologies
18.2.5. Microsoft Corporation
18.2.6. Samsung Electronics CO., LTD
18.2.7. Magic Leap
18.2.8. Sony Corporation
18.2.9. Vuzix Corporation
18.2.10. Atheer
18.2.11. PTC
18.2.12. Apple Inc.
18.2.13. Eon Reality
18.2.14. Niantic Inc.
18.2.15. Snap Inc.
19. Disclaimer


Report Title: Global Extended Reality Market Research Report: Forecast (2021-2026)


Your Details
Valid Invalid number
Facebook Inc, Alphabet Inc. (Google Inc.), HTC Corporation

SELECT A FORMAT

ADD TO CART BUY NOW