Mobile Apps in Japan

 Published On: Nov, 2016 |    No of Pages: 39 |  Published By: MarketLine | Format: PDF
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Summary
Mobile Apps in Japan industry profile provides top-line qualitative and quantitative Summary information including: market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the mobile apps market in Japan

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the mobile apps market in Japan

- Leading company profiles reveal details of key mobile apps market players’ global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the Japan mobile apps market with five year forecasts by both value and volume

Reasons To Buy
- What was the size of the Japan mobile apps market by value in 2016?

- What will be the size of the Japan mobile apps market in 2021?

- What factors are affecting the strength of competition in the Japan mobile apps market?

- How has the market performed over the last five years?

- What are the main segments that make up Japan's mobile apps market?

Key Highlights
The mobile applications market is valued using a bottom-up approach that takes into consideration the average number of user and/or accounts of a particular technology in a given year and the average monthly revenue per subscription (ARPS) during that same year. Non-recurring fees such as activation fees are not accounted for. Revenues are exclusive of VAT. Volumes represent the average number of active mobile users using application or non-messaging services - individuals can therefore be double-counted if they have more than one subscription. The market is segmented into ringtones, graphics/images, games, browsing/WAP, video, music and other mobile applications (data cards/modems). Any currency conversions have been carried out using constant annual average 2015 exchange rates.

The Japanese Mobile Apps market is expected to generate total revenues of $47.5bn in 2016, representing a compound annual growth rate (CAGR) of 2.8% between 2012 and 2016.

Market consumption volume is forecast to increase with a CAGR of 5.3% between 2012-2016, to reach a total of 216.3 million applications in 2016.

The performance of the market is forecast to accelerate, with an anticipated CAGR of 7.5% for the five-year period 2016 - 2021, which is expected to drive the market to a value of $68.3bn by the end of 2021.
Table of Contents
Executive Summary
Market value
Market value forecast
Market volume
Market volume forecast
Category segmentation
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market volume
Market Segmentation
Category segmentation
Geography segmentation
Market Outlook
Market value forecast
Market volume forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Apple Inc.
Alphabet Inc.
LINE Corporation
Mixi, Inc.
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine

List of Tables
Table 1: Japan mobile apps market value: $ million, 2012–16(e)
Table 2: Japan mobile apps market volume: thousand applications, 2012–16(e)
Table 3: Japan mobile apps market category segmentation: $ million, 2016(e)
Table 4: Japan mobile apps market geography segmentation: $ million, 2016(e)
Table 5: Japan mobile apps market value forecast: $ million, 2016–21
Table 6: Japan mobile apps market volume forecast: thousand applications, 2016–21
Table 7: Apple Inc.: key facts
Table 8: Apple Inc.: key financials ($)
Table 9: Apple Inc.: key financial ratios
Table 10: Alphabet Inc.: key facts
Table 11: Alphabet Inc.: key financials ($)
Table 12: Alphabet Inc.: key financial ratios
Table 13: LINE Corporation: key facts
Table 14: Mixi, Inc.: key facts
Table 15: Mixi, Inc.: key financials ($)
Table 16: Mixi, Inc.: key financials (₯)
Table 17: Mixi, Inc.: key financial ratios
Table 18: Japan size of population (million), 2012–16
Table 19: Japan gdp (constant 2005 prices, $ billion), 2012–16
Table 20: Japan gdp (current prices, $ billion), 2012–16
Table 21: Japan inflation, 2012–16
Table 22: Japan consumer price index (absolute), 2012–16
Table 23: Japan exchange rate, 2012–16

List of Figures
Figure 1: Japan mobile apps market value: $ million, 2012–16(e)
Figure 2: Japan mobile apps market volume: thousand applications, 2012–16(e)
Figure 3: Japan mobile apps market category segmentation: % share, by value, 2016(e)
Figure 4: Japan mobile apps market geography segmentation: % share, by value, 2016(e)
Figure 5: Japan mobile apps market value forecast: $ million, 2016–21
Figure 6: Japan mobile apps market volume forecast: thousand applications, 2016–21
Figure 7: Forces driving competition in the mobile apps market in Japan, 2016
Figure 8: Drivers of buyer power in the mobile apps market in Japan, 2016
Figure 9: Drivers of supplier power in the mobile apps market in Japan, 2016
Figure 10: Factors influencing the likelihood of new entrants in the mobile apps market in Japan, 2016
Figure 11: Factors influencing the threat of substitutes in the mobile apps market in Japan, 2016
Figure 12: Drivers of degree of rivalry in the mobile apps market in Japan, 2016
Figure 13: Apple Inc.: revenues & profitability
Figure 14: Apple Inc.: assets & liabilities
Figure 15: Alphabet Inc.: revenues & profitability
Figure 16: Alphabet Inc.: assets & liabilities
Figure 17: Mixi, Inc.: revenues & profitability
Figure 18: Mixi, Inc.: assets & liabilities

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