Global Inflight Entertainment Market to Grow at a CAGR of 6.65 % by the Year 2016

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inflightentertainment1Remember those times when your flight journey would only involve reading a novel, catching up with sleep or what most of the people do, stare outside. But for how long will you stare outside and appreciate the beauty of clouds. Flight journey can get a little boring after a while. But then technology has an answer for everything. In a flight from Europe to America, the first in-flight entertainment was introduced. Passengers were offered a piano, lounge, dining room and bar during the 2½ day flight. This was beginning of a new trend which ensured passengers enjoyed their journey without getting bored.

The inflight entertainment offers different options like to showcase live TV, audio and video entertainment, In-flight movies, games, video games, lounges and moving map system. This market of entertaining passengers has gained a lot of reputation. The competition is very tough as every airline is trying to be a step ahead than its peers. The market has also given a lot of opportunities to different sectors that is directly or indirectly connected to the aviation industry.

A market research report states that the Global In-flight Entertainment market is forecasted to grow at a compound annual growth rate (CAGR) of 6.65 percent over by the year 2016. Revenues of the global in-flight entertainment market are estimated to grow to $5.27 billion in 2020. The in flight entertainment industry is getting bigger and better year after year.